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Community Forums › Board Games!!! › Board Game General › TURN IN YOUR BADGE AND YOUR GUN! ~ Police Precinct
TURN IN YOUR BADGE AND YOUR GUN! ~ Police Precinct

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td9993
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Joined: Dec 31, 1969
Posts: 461
Location: Spokane

PostPosted: Thu Mar 14, 2013 6:42 pm    Post subject: TURN IN YOUR BADGE AND YOUR GUN! ~ Police Precinct



Police Precinct is a cooperative/semi-cooperative game
where players are tasked with solving a mysterious murder while
simultaneously working to keep crime on the streets under
control, and to keep the city from falling into chaos.

Complicating matters is the fact that there may or may
not be a corrupt officer that is being paid off by the murderer
to suppress evidence, the same evidence everyone else
is trying to uncover.



Players move around the city searching through randomly
shuffled investigation cards for evidence in relation to the
murder. The number of investigation cards drawn depends
on the character's rating as well as how many player cards
are added by other players to boost the character's rating
for the current “search”.



There are four decks of investigation cards
(Interview Witness, Collect Crime Scene Evidence, Examine
Body and Locate Murder Weapon)
to be searched. These
decks are shuffled and placed in different locations. So, a
player might search the cards in one area and not find any
evidence at all… or maybe the bribed cop, if there is one,
did the searching and just said no evidence was found.



Players have to find all of the evidence cards from the investigation
decks to be able to arrest the murderer.

At the end of each player’s turn they draw an event card.
These cards represent growing crime and emergencies that
are happening in the city. Each one piles on top of the other,
and if the cops don't stay on top of things, they will be buried
in crime! These Event cards are placed on the game board at
the locations where they occur. Some of them have “unknown
circumstance” tokens placed face-down upon them, adding
even more tension.


Not only are the players investigating the murder, but they
must also arrest street criminals and handle emergencies.



Sometimes when a character successfully completes a task,
that character is rewarded with a donut token.



These tokens can later be used to help with tasks.
However, if the character does not complete the task in time,
the city crime track advances. The track can also advance if
street crimes grow so large that no more street criminals can
be placed, when called for. If the Crime Track advances to
the end, the murderer escapes justice and the good cops
fail the game.


To add to the tension even further, The good cops only
have so many days to complete the investigation. If time
runs out, once again the murderer shall escape justice!

This game is for 1, yes ONE, to six players ages 13 and up.
Playing time is about 60 - 120 minutes.

So go get 'em........and hey.....
let's be careful out there.

And if THAT'S not enough info, click this here for a youtube video to see more!

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