Merlyn's Comic Books and More
User Info

Welcome Anonymous

Nickname
Password

Membership:
Latest: AsenWolf
New Today: 0
New Yesterday: 0
Overall: 898

People Online:
Members: 0
Visitors: 115
Total: 115
Who Is Where:
 Visitors:
01: Community Forums
02: Community Forums
03: Home
04: Community Forums
05: Community Forums
06: Community Forums
07: Community Forums
08: My Account
09: Community Forums
10: Stories Archive
11: Community Forums
12: Community Forums
13: Home
14: Community Forums
15: Community Forums
16: News
17: Home
18: Community Forums
19: Community Forums
20: Community Forums
21: Community Forums
22: Community Forums
23: Home
24: Home
25: Community Forums
26: Stories Archive
27: Community Forums
28: Community Forums
29: Community Forums
30: Community Forums
31: Stories Archive
32: Community Forums
33: Stories Archive
34: Community Forums
35: Home
36: Home
37: Community Forums
38: Home
39: Community Forums
40: Stories Archive
41: Community Forums
42: Home
43: Community Forums
44: Community Forums
45: Community Forums
46: Community Forums
47: Community Forums
48: Community Forums
49: Community Forums
50: Home
51: Home
52: Home
53: Community Forums
54: Community Forums
55: Home
56: Home
57: News
58: Community Forums
59: Home
60: Community Forums
61: Stories Archive
62: Stories Archive
63: Home
64: Stories Archive
65: Community Forums
66: Community Forums
67: Home
68: Community Forums
69: Stories Archive
70: Community Forums
71: Community Forums
72: Home
73: Community Forums
74: Community Forums
75: Community Forums
76: Community Forums
77: Community Forums
78: Home
79: News
80: News
81: Home
82: Community Forums
83: Community Forums
84: Community Forums
85: Community Forums
86: Home
87: Home
88: Stories Archive
89: Community Forums
90: Community Forums
91: Community Forums
92: Community Forums
93: Stories Archive
94: Community Forums
95: Home
96: Community Forums
97: Community Forums
98: Home
99: Community Forums
100: Home
101: Community Forums
102: Community Forums
103: Community Forums
104: Community Forums
105: Stories Archive
106: Community Forums
107: Community Forums
108: Community Forums
109: Community Forums
110: Community Forums
111: Community Forums
112: Stories Archive
113: Community Forums
114: Community Forums
115: Community Forums

Staff Online:

No staff members are online!

Main Menu

Community Forums › Main › General Gaming Discussion › Pathfinder Adventure Card Game!
Pathfinder Adventure Card Game!

Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGeneral Gaming Discussion
View previous topic :: View next topic  
Author Message
Tophertime
Intarweb Mastar!


Joined: Jul 31, 2014
Posts: 217

PostPosted: Sat Oct 04, 2014 11:01 am    Post subject: Pathfinder Adventure Card Game!



We just got in a bunch of Class Decks and Adventure Decks for the Pathfinder Adventure Card Game!!!!

The Pathfinder Adventure Card Game is like a cooperative RPG, with stacks of cards instead of a DM. Explore forgotten ruins and haunted towers, battle weird undead cultists and hordes of goblins, and collect magical treasure, building your character's abilities for the challenges ahead.

The Pathfinder Adventure Card Game (PACG) is a deckbuilding card game that roughly simulates the Pathfinder fantasy RPG. The players move their characters to different locations, uncovering useful loot or unpleasant monsters and traps as they explore. The goal is to track down the main villain and his or her henchmen and trap them before time runs out. Accomplishing this requires coordination among the players and some luck.

It's interesting that all the core elements of a fantasy RPG are present: exploration, monsters, traps, treasure, and even character advancement. What's more interesting is that PACG didn't start out that way. Designer Mike Selinker originally designed the game with a horror theme. Paizo publisher Erik Mona told me at last year's Gen Con (where PACG debuted) that they'd been looking for a fantasy board or card game to be part of the Pathfinder brand, so Selinker pitched it to them adapted to Pathfinder's fantasy theme and setting. It was such a success they sold out almost immediately. Indeed, it took me some time to get my hands on a copy to review.

PACG seems like a complex game, but at its core it's a deckbuilding game. If you're not familiar with the deckbuilding genre, players begin with a small deck of basic cards. In the course of the game they acquire better cards which are incorporated into their deck (and all the cards required to play, barring expansion sets, are included in the game – no random packs). There are competitive deckbuilding games like Ascension, and cooperative ones like Thunderstone. PACG is cooperative – in fact, it's a lot like Thunderstone. Locations are defined by stacks of semi-random cards. A location in town might only have a few monsters and a lot more items to find, while a dungeon might have a higher proportion of trap and monster cards. Location decks are shuffled, and when a player explores one, they turn over a card and deal with whatever they find.

If that's all there was to it, PACG would be a cool game with an extra layer of Pathfinder flavor. What makes it great is that you're not just building your deck for the game you're currently playing. Your character persists, along with the deck you built. For instance, if you find a great magic sword, you keep the deck together and will have that sword next time you play. You can't just keep everything you find, though. At the end of each game you have to return your deck to certain limits (based on the type of character), forcing choices about what items to keep and which to discard. Wizards are always looking to learn more powerful spells, while fighters want better armor and weapons.

The game is played in a series of scenarios meant to be played in order. They form a story, much like an RPG, and increase in difficulty. Completing certain scenarios will give your character an upgrade. You don't track experience points, you just get to make the upgrade at certain points along the "adventure path" (the proper name for a series of scenarios). You might be able to keep an extra spell card in your deck, or gain a bonus to your rolls when using certain abilities. Conflict is resolved with die rolls, and the game comes with a set of polyhedral dice for this purpose. Characters have abilities that will be familiar to RPG fans: Strength, Charisma, etc. Instead of a static number, each ability is defined by the type of die you roll. A cleric with high Wisdom rolls a D12, while less wise characters roll a D6. When you fight a monster or disable a trap, you build a pool of dice using your abilities and the cards in your hand. You comrades can also add dice to your pool using certain special abilities. So you might end up rolling a pair of D12s, a D10, and a D4 to fight an ogre.

The key mechanic of the game is that you can use cards in your hand in a variety of ways, each with different benefits and drawbacks. Your deck also represents your hit points, so spending a card to your discard pile to use it brings you a little closer to death – and death is permanent, a real risk if you've been building a character over several scenarios. Cards can be discarded (simply sent to your discard pile), revealed (it stays in your hand after you play it), recharged (put at the bottom of your deck, so you aren't weakened and you'll redraw it eventually), buried (removed from play until the end of scenario), or banished (removed from play for good, it will no longer be in your deck at all, even when the scenario ends). A lot of the game's strategy and tension comes from working out how to best use your cards without killing yourself. Many cards have multiple effects depending on how you use them – discarding it gives you a stronger effect than recharging it. Class abilities make using certain cards better – wizards can recharge arcane spells instead of discarding them, for instance.

The fact that you're playing for the long haul is very exciting. It makes finding a special magic item or that spell you've been wanting much more impressive knowing it will have a lasting effect on your character's abilities. The game scales up to higher difficulties as you progress through the scenarios, and a lot of character abilities and villain abilities make surprising use of the game's basic mechanics. Progressing through the scenarios really drives you to play another game to beat the next terrible villain or find even better treasure. We put our character cards in clear card sleeves and use Sharpies to mark the sleeves instead of the cards themselves.

So come on in a grab what you need to play this exciting game today.
Back to top
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGeneral Gaming Discussion All times are GMT - 8 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Latest Posts
Last 10 Forum Messages

New and Restocked Warhammer and Necromunda!
Last post by CharlesFaust in Games Workshop Misc. on Feb 23, 2018 at 22:42:38

Adding More Books to Our Shelves
Last post by CharlesFaust in Books & Literature on Feb 15, 2018 at 22:06:19

New and Novel Additions to Our Book Selection
Last post by CharlesFaust in Books & Literature on Feb 08, 2018 at 23:22:14

Late War Unit Cards are Finally Here!
Last post by CharlesFaust in Flames of War on Feb 08, 2018 at 23:13:24

STUFFED FABLES
Last post by MIK_EL_PABST in General Gaming Discussion on Feb 05, 2018 at 04:02:48

New 8th Edition 40k stuff!
Last post by CharlesFaust in GW Warhammer 40k on Feb 03, 2018 at 00:43:13

Tons of New Games, RPG books, and Minis!
Last post by CharlesFaust in General Gaming Discussion on Feb 02, 2018 at 23:53:39

New Graphic Novels, Merch, and Kids Books!
Last post by CharlesFaust in Graphic Novels on Jan 31, 2018 at 17:28:08

February 2018 Heroclix Events
Last post by HZeraze in Heroclix, Wizkids on Jan 31, 2018 at 01:46:26

Dice Throne!
Last post by CharlesFaust in Board Game General on Jan 27, 2018 at 00:07:05


Survey
Best comic book to movie adaptation




Results :: Polls

Votes: 1506
Comments: 4

Links

Get Firefox!
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
Interactive software released under GNU GPL, Code Credits, Privacy Policy
Created by Mars