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Community Forums › Miniature Gaming › GW Blood Bowl › A Norse is a Norse, of course, of course...
A Norse is a Norse, of course, of course...

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Irongaze125
Übernerd


Joined: Dec 31, 1969
Posts: 81
Location: Cheney

PostPosted: Thu Dec 08, 2005 5:29 pm    Post subject: A Norse is a Norse, of course, of course...

I have a question for all you veteran Blood Bowlers out there...

I have dabbled a bit with Blood Bowl in the past, and have constructed a Skaven team. Of course, I love my little rot-riddled rodents, but after a couple of tournaments, I have decided that their style of play might not quite suit me all the time. Although I haven't done badly, I think I actually enjoy modeling new and warped coaching staff for them more than playing. Thus, maybe they would be a better league team where I can build them up a bit and buy all those cool coaches and cheerleaders that I have assembled for them. Very Happy

After a little bit of thought, I decided maybe I would try a Norse team as my next tournament force. They are a little bit better on the defense than my rats and pretty well rounded. Plus, there is the fact that I am a Class A Viking addict and the chance to assemble a team of Norse warriors for the Blood Bowl field is just too cool to pass up.

What should I be looking at when assembling a core Norse team, especially with tournaments in mind?

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Scipio
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Joined: Dec 31, 1969
Posts: 26

PostPosted: Fri Dec 09, 2005 7:55 am    Post subject: Re: A Norse is a Norse, of course, of course...

Norse are a tough team to play because they are slow (so they can't end a 'painful' drive quickly) and they are frail (leading to many painful drives) with 7 AV.

On the upside they are cheap and they all have block. I have played them in a few leagues and both times I coached Norse they did pretty good with this starting team.

2 Throwers
2 Catcher
2 Blitzers
6 Linemen
(exactly what comes in the box from GW)
2 Re-Rolls
7 Fanfactor

This allowed plenty of re-rolls for ball handling through out the teams career (so I could end drives with a score quicker)...to this end sure hands on the throwers is an important skill to get early.

12 players and an apothecary is how I start skaven and it is to insure I can maintain numbers on my opponent. Works the same way for Norse. Then I work on developing my blitzers early to create smashers for the 'mid-life' of the team. Since frenzy quiet often gets them in trouble guard, tackle or mighty blow (depending on the league environment), and stand firm become very useful for the blitzers.
Linemen need to fill out the team with a kicker and a few dirty players or pro's.

In tournament I imagine they play similar only I might dump one of the players (plus some fanfactor) on my starting team for an Ogre or Minataur , since fanfactor is not as important in tournament. However I would try to keep both the apothecary and 12 player team because in tournament the strength teams are going to flat out "out muscle" you and you don't want to be in the hole on players against that.

The scoring teams you have to outnumber by foul in the early rounds...(means you may need replacement linemen when they are thrown from the game.) Wood Elves can't make it to the goal when their legs are broken. Apothecary is there to protect the high priced position players of course.
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imperialdeadite
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 316
Location: Spokane, WA

PostPosted: Thu Jan 26, 2006 4:32 pm    Post subject: Re: A Norse is a Norse, of course, of course...

I have ran a Norse team in a few leagues and have not done badly, I have played norse and nothing else for the last 3 years.

My normal run starting is:
4 Blitzers
1 Thrower
2 Catchers
4 Lineman
3 Re-Rolls
2 Fan-Factor

The only real problem with this setup has been that I dont make much money till mid to late season. I have done rather well though. E-mail me if you have any more Norse questions.

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