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Community Forums › Miniature Gaming › GW Warhammer 40k › Dirty Dozen Does 40k
Dirty Dozen Does 40k

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Irongaze125
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Joined: Dec 31, 1969
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Location: Cheney

PostPosted: Sun Nov 27, 2005 7:05 pm    Post subject: Dirty Dozen Does 40k

So what with the release of the new "Nemesis" rules for Kill Teams, what was previously an itch has transformed into a burning need to play out some scenarios on a regular basis. I would be more than willing to put together a loose league or special event day for anybody interested in playing a team of intrepid heroes (or villains) facing insurmountable odds. Anybody else interested?

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Ghostwheel
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PostPosted: Sun Nov 27, 2005 9:07 pm    Post subject: Re: Dirty Dozen Does 40k

I have no clue what nemisis is, but I'm up for kill-team.

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Irongaze125
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PostPosted: Mon Nov 28, 2005 6:44 pm    Post subject: Re: Dirty Dozen Does 40k

Ah! Maybe I should clarify then...

The Nemesis rules are something akin to the boss at the end of a level in a video game. Although the Head Goon (hehe... "goon") can be nasty, the Nemesis will actually require a lot of thought and strategy to tackle due to their sheer power.

These "Nemesis" characters vary from force to force, but they can be anything from a cybernetic construct to a ghostly apparation.

Since it is quite possible to generate a VERY powerful force in Kill Team, I felt like the Nemesis rules balanced things out a bit. After all, now the player opposing can generate something especially nasty if the Kill Team player really goes overboard on kitting out his troops.

The specific rules for generating a Nemesis character can be found in one of the most recent White Dwarfs, though the issue number eludes me at the moment. I will post again later when I have the exact issue.

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largojack
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PostPosted: Wed Jan 04, 2006 7:58 pm    Post subject: Re: Dirty Dozen Does 40k

sorry for the late post but i am in.

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Penumbra
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PostPosted: Tue Apr 18, 2006 8:38 pm    Post subject: Re: Dirty Dozen Does 40k

kill team purdy much sukkzz

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