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Community Forums › Board Games!!! › Board Game General › Selected Games from Boardgamegeek's Top 50
Selected Games from Boardgamegeek's Top 50

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Intarweb Mastar!

Joined: Dec 31, 1969
Posts: 306

PostPosted: Sat Apr 10, 2010 2:53 pm    Post subject: Selected Games from Boardgamegeek's Top 50

If you haven't been to, you have been neglect in you duties as a boardgame geek. Go there now.

Ahh. You made it back. Great. Did you check out their list of their 50 top rated board games? They update it every month, and I thought it would be cool to highlight some of the ones on their list that we carry at Merlyn's.

1. Puerto Rico
I won't be putting all of these in the exact order they were on their list, but Puerto Rico was their #1 ranked game.
From the back: "In 1493 Christopher Columbus discovered the eastern-most island of the Great Antilles. About 50 years later, Puerto Rico began to really blossom - through you! Which roles will you play in this new world: Prospector? Governor? Settler? Trader? Whatever you do, you have one goal: to achieve the greatest prosperity and highest reputation! Who will have the most fruitful plantation? Who will build the most impressive buildings? And, who will earn the most victory points?"

2. Twilight Imperium: Third Edition
This HUGE game is billed as "An Epic Board Game of Galactic Conquest, Politics, and Trade." It certainly has an epic number of pieces. The contents list includes "Six fames of highly detailed plastic components in six colors. Each frame contains the following: 5 Dreadnoughts, 4 Carriers, 8 Cruisers, 2 War Suns, 12 Ground Forces, 10 Fighters, 6 Planetary Defense Systems (PDS), 3 Space Docks." That, alone, is intriguing, but doesn't even mention the technology cards, planet cards, objective cards, political cards, command counters, trade goods counters, or the 43 hexagonal board tiles.

3. Go
This game was invented by one of our employees, Jennifer. It came to her in a dream on a slow Monday. Some claim it is a 4,000 year old game that came out of China, but we know better.

4. Memoir '44
I was going to list this second, but it is cooler if I list it 4th, because -HEY: three fours! Here's another: Memoir '44 is an International Game Award winner for the year 2004. It is a WWII battle game that involves strategic use of command cards to reenact specific battles, all arranged according to the specifications in the scenario booklet. There are more than enough scenarios to keep you playing for a long time and more than enough flexibility so that you can easily design your own. The mechanics are simple enough that it is recommended for ages 8 and up and only takes between 30 and 60 minutes to play.

5. Pandemic
I like this game because it is chock-full of a whole bunch of OHCRAP!-OHCRAP!-OHCRAP! moments. Pandemic is a cooperative game where all players are working together to prevent multiple disease outbreaks across the globe. "You and your companions are highly skilled members of a disease-fighting team waging a battle against four deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague. Will you find the cures in time? The fate of humanity is in your hands!" Oh crap!

Those 5 are far from the only ones we have from the Boardgamegeek list. I will keep updating this thread with more of the games we have available.
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Intarweb Mastar!

Joined: Dec 31, 1969
Posts: 306

PostPosted: Tue Apr 27, 2010 5:34 pm    Post subject: Re: Selected Games from Boardgamegeek's Top 50

Were those the ONLY ones we sell at Merlyn's? Of course not! Here are 5 more, seemingly (actually) at random:

6. Arkham Horror
"The year is 1926. The place is Arkham, Massachusetts. Gateways to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Worse yet, if enough of these gates open up, then a creature of unfathomable power will be unleashed on the world." And so begins one of the more elaborate cooperative board games currently being published. A mind-boggling variety of pieces work together to simulate the creepy feel of not only the Lovecraft horror stories, but also, to a large extent, the feel of Cthulhu-based roleplaying games. Individually-named character cards can acquire equipment and spells to use against horrific creatures, and it's going to take all of you working together to stop this threat. Even better, for those who really enjoy this game, this game has spawned several elaborate expansions with names like The Kingsport Horror, the Innsmouth Horror, the Curse of the Dark Pharoah, and the Black Goat of the Woods, all of which are currently available at Merlyn's.

7. The Settlers of Catan
This game, played literally all over the world, probably needs little introduction to most of you. For the rest, it is a game of development based around a single island with varying land regions, each of which provides a different resource. Acquire resources and wheel and deal with your fellow players in order to get what you need to build more roads and more settlements. The game is simple enough in concept that you can play it with the whole family, but has enough strategy and interaction to pull in gamers of all sorts. You know someone that doesn't game like you do and you want to ease them in? This might be a good game for just that purpose.

8. Twilight Struggle: The Cold War, 1945-1989
"Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII, and ends in 1989, when only the United States remained standing." Don't necessarily count on this same outcome in this game, though. While many real-life events are simulated, including the space race, the Arab-Israeli conflicts, and the wars in Southeast Asia, the final outcome is up to you. Make the twentieth century your own! While it looks quite elaborate, this is a "quick-playing, low-complexity game." And, as I have noted earlier, it is highly regarded, as are all of these games, by loads of players on the premier board game website.

9. Warhammer: Chaos in the Old World
Set in the wildly popular, dark fantasy setting of Warhammer, this board game pits four demonic Gods of Chaos against each other for domination of the world. Will you be Khorne, the Blood God, or Nurgle, the Plaguelord? If those horns don't fit the bill, how about Tzeentch, the Changer of Ways, or Slaanesh, the Prince of Pleasure and Pain? Nobody here's a good guy, and this game sounds like the kind of board game where you can let that little chaos god inside you out for air. As you might guess, the game is not recommended for the little kids. It is suggested for ages 13 and older. It is a 3-4 player game which typically takes about 1 to 2 hours to play.

10. Caylus
A stern medieval king stares back at you from the lid to this game. As I read the back, I find that it is King Phillip the Fair. It turns out, King Phillip's ambition is to have a castle built amidst the sleepy little burg of Caylus. So where's the game you ask? It turns out that that kind of construction and expansion means hiring out a lot of contractors. Yes, even back in 1289, that was the name of the game, so to speak. 2-5 players can compete to help this city rise.
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Intarweb Mastar!

Joined: Dec 31, 1969
Posts: 306

PostPosted: Fri May 14, 2010 6:48 pm    Post subject: Re: Selected Games from Boardgamegeek's Top 50

And a couple of new arrivals this week...

11. Age of Empires III: The Age of Discovery
From the back:
"Revisit the Age of Discovery! Take on the role of a colonial power seeking fame, glory, and riches in the new world. As you proceed through three centuries, you will launch expeditions of discovery, colonize regions, expand your merchant fleet, and develop your economy. As the competition heats up, you will recruit specialists (Merchant, Soldier, Captain, and Missionary) to help you gain an edge over your opponents, declare wars, and build capital buildings that give your nation unique advantages."

12. 1960: The Making of the President
I find it intriguing that someone made a board game out of the U.S. presidential race between Nixon and Kennedy. I wouldn't have thought a game like that would have been feasible, let alone good. But there it is, highly ranked on "As with a real election campaign, the challenge is to adapt your game plan as the ground shifts beneath your feet." Included are campaign cards, endorsement cards, state seals, issues tiles, momentum markers, and a debate board. Again, I am intrigued.

13. Imperial
How is it that there are so many stellar board games all based around a map of Europe? I don't know, but this is definitely one good addition to that venerable club. Imperial's big claim to fame is that instead of playing the part of a strictly military leader, you are playing the part of international investors, competing to exert the greatest influence in Europe. Being the source of credit, they are able to pull the strings of political power across the map. "The changes in the European balance of power constantly lead to new playing situations, strategic alliances, and conflicts." Sounds like my kind of game. Very Happy
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Intarweb Mastar!

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PostPosted: Mon May 17, 2010 5:47 pm    Post subject: Re: Selected Games from Boardgamegeek's Top 50


14. Dominion
Monarchs are in competition for unclaimed land and ultimate dominion over all! Megalomania = great board game fun!! This highly regarded game has a couple of especially interesting features. It is recommended for players 8 years or older, so the directions aren't overly elaborate. Approximate playing time for a game is just 30 minutes. That makes this perfect for those shorter gaming evenings or for a quick game while you are waiting for that gaming buddy of yours who is always late. Once you buy this game and become a true Dominion-head, you can also pick up the expansion, Dominion: Intrigue, which expands the maximum number of players from 4 to 6, adds 25 new Kingdom cards, victory cards, and underlings. Both are currently available at Merlyn's.

15. Commands & Colors: Ancients
This old-school historical battle game from GMT Games lets you re-fight 15 epic battles from the ancient world, specifically pitting Rome against Carthage. From the back: "Units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory." The command card element reminds me a bit of Memoir '44, for those that have played that game.

16. Stone Age
A cool variation on classic empire-building games, this one involves leaders of stone-age level villages with bare-bones technology and tools, competing for food in a savage time. When even your dice-cup is made of leather, you'll get the feel of pre-historic survivors, utilizing every resource you can collect, hunt, or gather.

17. Small World
With cutesy, cartoony art, you might be inclined to dismiss this as just some silly game, and while this game isn't afraid to embrace a little silliness, it can be a very competitive, strategic fantasy game. Small World is a world, not unlike our own, where increasing populations are competing for limited space. Play one of 14 fantasy races, combining it with one of 20 special powers to have a broad number of possibilities for variety of play. The board is double-sided and which side you play depends on how many players you have. "Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline to ride a new one to victory."
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Intarweb Mastar!

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PostPosted: Tue Jun 01, 2010 5:47 pm    Post subject: Re: Selected Games from Boardgamegeek's Top 50

Two more!!

18. Ra
From the back: "The game spans 1500 years of Egyptian history in less than an hour! The players seek to expand their power and fame and ther are many ways to accomplish this: Influencing Pharaohs, Building monuments, Farming on the Nile, Paying homage to the Gods, Advancing the technology and culture of the people. Ra is an auction and set collecting game where players may choose to take risks for great rewards or... And all this is for the glory of the Sun God Ra!" Rah! Rah! Sis-boom-Bah! Ra! (sorry for the lame joke. I take full responsibility. Crying or Very sad )

19. Ticket to Ride: Europe
So you've mastered the Ticket to Ride game and none can challenge your railway authority in America. Good for you. Now you're ready for the big leagues. The map of Europe looks to have significantly different challenges than the American map. In addition, Ticket to Ride: Europe also adds the element of building your own train stations. Don't be afraid, though, if you haven't played the basic game. This game is a stand-alone game that doesn't require the use of standard Ticket to Ride. Consider it a thematic sequel. As with the original, this game is simple enough to appeal to casual family groups, yet challenging enough to appeal to experienced gamers. It'll be a hit no matter which group you play it with.
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Intarweb Mastar!

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PostPosted: Sat Jun 05, 2010 10:33 am    Post subject: Re: Selected Games from Boardgamegeek's Top 50

...and the hits just keep on coming!

20. Power Grid
This board game for 2-6 players involves power companies competing to provide power for various German or American cities. Players don't just get to choose where they provide power, but how. Do you invest in coal, oil, burning garbagge, wind, or nuclear power? Make your choices and claim your turf in this very topical game. The game includes a two-sided board (Germany and the U.S.), 48 power plant cards, over 200 wooden pieces, and the fake game money that makes our world go around.

21. Shogun
There is 5-step description of play on the back of this game that is just too good not to reprint here.
"1. Japan durning the Sengoku or 'Warring States' Period: each player assumes the role of a great Daimyo with all his troops. At the start of the game players must achieve a strong starting position.

2. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do this he must deploy his armies with great skill.

3. Each round, the players decide which of the actions are to be played out and in which of their provinces.

4. If battle ensues between opposing armies, teh unique Cubetower plays the leading role. The troops from both sides are thrown together and the cubes that fall out at the bottom show who has won immediately.

5. Owning provinces, temples, theatres and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes - SHOGUN."

This game is for 3-5 player with a 90-120 recommended playing time.
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Intarweb Mastar!

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PostPosted: Fri Jun 11, 2010 5:59 pm    Post subject: Re: Selected Games from Boardgamegeek's Top 50

22. Dungeon Lords
From the back:
"They meet in a tavern. The strong warrior, the wily wizard, the committed priest, and the sneaky thief. Several hours and many qualified ales later, they form an inseparable party of adventurers, ready to rid the world of evil. And there is some, just within easy walking distance - a dark lord has filled a nearby hill with tunnels, traps, treasure and trolls. The heroes set out to attack the dungeion and to punish the wicked lord.

Are you ready for heroic deeds that win you fame, wealth, and the hearts of beautiful maidens? Well, then go and play another game! This one is for people who want to know what it takes to build and run a dungeon. Where to get all those minions and monsters, and how to keep them satisfied. And how it feels when some band of do-gooders try to ruin all that work! Are you ready for this challenge?

Dungeon Lords is a game for 2 to 4 aspiring Dungeon Lords. You get to dig tunnels, mine gold, hire monsters, create traps and care about all the things a proper dungeon needs. It is not easy, as the competition for resources is stiff and sometimes you have to get a bit evil to get what you want - and the more evil you get, the stronger the adventurers your dungeon attracts, to destroy what you have built. In the end, you score based on your achievements: constructing and defending your dungeon, and perhaps winning some prestigious tiles."

23. Endeavor
Another Z-Man game designed for 3-5 players 12 and older, Endeavor's tagline reads: "Trade and Expansion in the 18th Century."

Your tools for winning this game are exploration and shipping, colonization and war.

"You must strike a balance between cultural, political, industrial, and financial gains, making all of the right decisions to ensure your empire's eventual dominance. The paths you take, the battles you wage, and the choices you make will determine the ultimate shape of the new world...

Once the maps of the world are all filled in, will it be your empire that rises above the rest?"
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