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Community Forums › Board Games!!! › Board Game General › Two Mage's enter...one Mage leaves. MAGE WARS (w/video)
Two Mage's enter...one Mage leaves. MAGE WARS (w/video)

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td9993
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Joined: Dec 31, 1969
Posts: 461
Location: Spokane

PostPosted: Sat Sep 22, 2012 4:12 pm    Post subject: Two Mage's enter...one Mage leaves. MAGE WARS (w/video)



How would an Illusionist battle a Druid?
A Warlock fight a Beastmaster?
A Priestess fare against a Wizard?

MAGE WARS has YOU find out in this awesome new game from Arcane Wonders.

Mage Wars pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons, armor, and arcane artifacts – all of this and more awaits you in the arena of Mage Wars!



Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre. The game is played on an arena game board divided into square areas called "zones", which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy.



Every Mage comes from a different school of magic, each with unique spells and strategies:
* The Beastmaster will try to rush and swarm the enemy with his hordes of animals, buffed by his nature enchantments.
* The Warlock will go right for the throat, armed with his powerful Lash of Hellfire, Helm of Fear, and Demonhide Armor. Along the way to the enemy Mage he'll use his curses and fire attacks to contain and destroy enemy creatures.
* The Wizard is a trickster, a master of meta-magic: countering, stealing, redirecting, and destroying enemy spells and mana. He's also a master of teleportation and portals/gates.
* The Priestess will defend with knights and angels, and powerful healing and protection spells. She'll wear down the enemy, then overwhelm them in the end.



The Mage Wars®: Core Set includes:

Arena Gameboard
2 Spellbooks
322 Spell Cards
4 Mage Cards
4 Mage Ability Cards
2 Mage Status Boards
8 Status Cubes
20 Action Markers
2 Quickcast Markers
9 Attack Dice
1 Effect Die (d12)
24 Damage Counters
8 Mana Counters
7 Guard Markers
6 Ready Markers
20 Condition Markers,
3 Ability Markers
1 Initiative Marker
And of course, the Rulebook.



"This game is one of my favorite games I think that I've ever played."
-Tom Vasel (Dice Tower Reviews)

So come on down to Merlyn's and get your copy fast at TEN PERCENT OFF!!

Click on the link below to see how a round is played...

MAGE WARS DEMO

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