Merlyn's Comic Books and More
User Info

Welcome Anonymous

Nickname
Password

Membership:
Latest: AsenWolf
New Today: 0
New Yesterday: 0
Overall: 898

People Online:
Members: 0
Visitors: 148
Total: 148
Who Is Where:
 Visitors:
01: Home
02: Community Forums
03: Home
04: Community Forums
05: Stories Archive
06: Home
07: Home
08: Community Forums
09: Community Forums
10: Stories Archive
11: Community Forums
12: Home
13: Community Forums
14: Community Forums
15: Stories Archive
16: Community Forums
17: Stories Archive
18: Community Forums
19: Home
20: Community Forums
21: Community Forums
22: Home
23: Home
24: Stories Archive
25: Community Forums
26: Community Forums
27: Community Forums
28: Community Forums
29: Stories Archive
30: Community Forums
31: Community Forums
32: Home
33: Home
34: Community Forums
35: Home
36: Community Forums
37: News
38: Community Forums
39: Community Forums
40: Stories Archive
41: Community Forums
42: News
43: News
44: Stories Archive
45: Stories Archive
46: Stories Archive
47: Stories Archive
48: Stories Archive
49: Home
50: Community Forums
51: Community Forums
52: Community Forums
53: Home
54: Community Forums
55: Home
56: Community Forums
57: Community Forums
58: Home
59: Stories Archive
60: Stories Archive
61: Home
62: Stories Archive
63: Stories Archive
64: Community Forums
65: Home
66: Community Forums
67: Stories Archive
68: Stories Archive
69: Community Forums
70: Stories Archive
71: Community Forums
72: Community Forums
73: Community Forums
74: Community Forums
75: Home
76: Community Forums
77: News
78: News
79: Community Forums
80: Community Forums
81: Home
82: Community Forums
83: My Account
84: Community Forums
85: Home
86: Community Forums
87: Home
88: Community Forums
89: Community Forums
90: Stories Archive
91: Community Forums
92: Home
93: Community Forums
94: Community Forums
95: Home
96: Community Forums
97: Home
98: Home
99: Home
100: Home
101: Community Forums
102: Community Forums
103: Home
104: Community Forums
105: Community Forums
106: Community Forums
107: Stories Archive
108: News
109: Community Forums
110: My Account
111: Home
112: Community Forums
113: Stories Archive
114: Stories Archive
115: Community Forums
116: Community Forums
117: Home
118: Community Forums
119: Community Forums
120: Community Forums
121: Community Forums
122: Home
123: Home
124: Community Forums
125: Community Forums
126: Home
127: Community Forums
128: Community Forums
129: Home
130: Home
131: Community Forums
132: Community Forums
133: Home
134: Home
135: My Account
136: Home
137: Community Forums
138: Home
139: Community Forums
140: Community Forums
141: Stories Archive
142: Community Forums
143: Home
144: Stories Archive
145: Stories Archive
146: Community Forums
147: Stories Archive
148: Home

Staff Online:

No staff members are online!

Main Menu

Community Forums › Main › General Gaming Discussion › Pathfinder Adventure Card Game!
Pathfinder Adventure Card Game!

Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGeneral Gaming Discussion
View previous topic :: View next topic  
Author Message
Tophertime
Intarweb Mastar!


Joined: Jul 31, 2014
Posts: 217

PostPosted: Sat Oct 04, 2014 11:01 am    Post subject: Pathfinder Adventure Card Game!



We just got in a bunch of Class Decks and Adventure Decks for the Pathfinder Adventure Card Game!!!!

The Pathfinder Adventure Card Game is like a cooperative RPG, with stacks of cards instead of a DM. Explore forgotten ruins and haunted towers, battle weird undead cultists and hordes of goblins, and collect magical treasure, building your character's abilities for the challenges ahead.

The Pathfinder Adventure Card Game (PACG) is a deckbuilding card game that roughly simulates the Pathfinder fantasy RPG. The players move their characters to different locations, uncovering useful loot or unpleasant monsters and traps as they explore. The goal is to track down the main villain and his or her henchmen and trap them before time runs out. Accomplishing this requires coordination among the players and some luck.

It's interesting that all the core elements of a fantasy RPG are present: exploration, monsters, traps, treasure, and even character advancement. What's more interesting is that PACG didn't start out that way. Designer Mike Selinker originally designed the game with a horror theme. Paizo publisher Erik Mona told me at last year's Gen Con (where PACG debuted) that they'd been looking for a fantasy board or card game to be part of the Pathfinder brand, so Selinker pitched it to them adapted to Pathfinder's fantasy theme and setting. It was such a success they sold out almost immediately. Indeed, it took me some time to get my hands on a copy to review.

PACG seems like a complex game, but at its core it's a deckbuilding game. If you're not familiar with the deckbuilding genre, players begin with a small deck of basic cards. In the course of the game they acquire better cards which are incorporated into their deck (and all the cards required to play, barring expansion sets, are included in the game – no random packs). There are competitive deckbuilding games like Ascension, and cooperative ones like Thunderstone. PACG is cooperative – in fact, it's a lot like Thunderstone. Locations are defined by stacks of semi-random cards. A location in town might only have a few monsters and a lot more items to find, while a dungeon might have a higher proportion of trap and monster cards. Location decks are shuffled, and when a player explores one, they turn over a card and deal with whatever they find.

If that's all there was to it, PACG would be a cool game with an extra layer of Pathfinder flavor. What makes it great is that you're not just building your deck for the game you're currently playing. Your character persists, along with the deck you built. For instance, if you find a great magic sword, you keep the deck together and will have that sword next time you play. You can't just keep everything you find, though. At the end of each game you have to return your deck to certain limits (based on the type of character), forcing choices about what items to keep and which to discard. Wizards are always looking to learn more powerful spells, while fighters want better armor and weapons.

The game is played in a series of scenarios meant to be played in order. They form a story, much like an RPG, and increase in difficulty. Completing certain scenarios will give your character an upgrade. You don't track experience points, you just get to make the upgrade at certain points along the "adventure path" (the proper name for a series of scenarios). You might be able to keep an extra spell card in your deck, or gain a bonus to your rolls when using certain abilities. Conflict is resolved with die rolls, and the game comes with a set of polyhedral dice for this purpose. Characters have abilities that will be familiar to RPG fans: Strength, Charisma, etc. Instead of a static number, each ability is defined by the type of die you roll. A cleric with high Wisdom rolls a D12, while less wise characters roll a D6. When you fight a monster or disable a trap, you build a pool of dice using your abilities and the cards in your hand. You comrades can also add dice to your pool using certain special abilities. So you might end up rolling a pair of D12s, a D10, and a D4 to fight an ogre.

The key mechanic of the game is that you can use cards in your hand in a variety of ways, each with different benefits and drawbacks. Your deck also represents your hit points, so spending a card to your discard pile to use it brings you a little closer to death – and death is permanent, a real risk if you've been building a character over several scenarios. Cards can be discarded (simply sent to your discard pile), revealed (it stays in your hand after you play it), recharged (put at the bottom of your deck, so you aren't weakened and you'll redraw it eventually), buried (removed from play until the end of scenario), or banished (removed from play for good, it will no longer be in your deck at all, even when the scenario ends). A lot of the game's strategy and tension comes from working out how to best use your cards without killing yourself. Many cards have multiple effects depending on how you use them – discarding it gives you a stronger effect than recharging it. Class abilities make using certain cards better – wizards can recharge arcane spells instead of discarding them, for instance.

The fact that you're playing for the long haul is very exciting. It makes finding a special magic item or that spell you've been wanting much more impressive knowing it will have a lasting effect on your character's abilities. The game scales up to higher difficulties as you progress through the scenarios, and a lot of character abilities and villain abilities make surprising use of the game's basic mechanics. Progressing through the scenarios really drives you to play another game to beat the next terrible villain or find even better treasure. We put our character cards in clear card sleeves and use Sharpies to mark the sleeves instead of the cards themselves.

So come on in a grab what you need to play this exciting game today.
Back to top
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGeneral Gaming Discussion All times are GMT - 8 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Latest Posts
Last 10 Forum Messages

Smash Up the Bigger and Geekier box
Last post by MIK_EL_PABST in General Gaming Discussion on Sep 11, 2018 at 01:06:52

August 2018 Heroclix Events
Last post by HZeraze in Heroclix, Wizkids on Aug 16, 2018 at 17:46:40

July 2018 Heroclix Events
Last post by HZeraze in Heroclix, Wizkids on Jul 27, 2018 at 18:54:37

FORGE WAR
Last post by MIK_EL_PABST in General Gaming Discussion on Jun 05, 2018 at 03:46:00

MUNCHKIN COLLECTIBLE CARD GAME
Last post by MIK_EL_PABST in General Gaming Discussion on May 14, 2018 at 02:19:12

Firefly Adventures: Brigands and Browncoats
Last post by MIK_EL_PABST in General Gaming Discussion on May 08, 2018 at 02:39:43

Tons of New Bones Minis!
Last post by CharlesFaust in D&D Minis on Apr 14, 2018 at 20:11:22

New miniatures, RPG books, and games!
Last post by CharlesFaust in General Gaming Discussion on Apr 06, 2018 at 23:06:43

New Pre-Con Decks for MTG!
Last post by CharlesFaust in Magic: The Gathering on Apr 06, 2018 at 17:50:54

New Graphic Novels, Kids Books, Collectibles, and More!
Last post by CharlesFaust in Graphic Novels on Apr 04, 2018 at 18:33:48


Survey
Best comic book to movie adaptation




Results :: Polls

Votes: 1567
Comments: 4

Links

Get Firefox!
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
Interactive software released under GNU GPL, Code Credits, Privacy Policy
Created by Mars