The regime of winter clutches all in its icy grip, but dangerous revolutionaries devoted to spring still resist. Alice, Dorothy, the Tin Man, and the rebels of spring fight a desperate battle against the forces of Snow White, the Mad Hatter, and the soldiers of winter. The Conflict of Autumn may be over, but there are still new tales to tell.
And so starts WINTER TALES from FFG.
Winter Tales is a narrative board game of storytelling and fairy tale adventures for three to seven players, set in the grim chill of Wintertown. Players control the lives of their favorite fairy tale characters as they seek to complete quests, creating a new fable. In the course of the tale, players tell the story of soldiers battling in the streets and plazas, and rebels laying cunning traps. Can Spring return, or will Winter reign eternally? Craft a new story in Winter Tales!
Every game of Winter Tales begins with Wintertown, where the Regime of Winter reigns supreme in the aftermath of the bloody War of Autumn. Soldiers patrol the streets, the Winter Prison is stacked with inmates, and the screams echoing from the Mad Hatter Asylum grow louder as the temperature drops. Mangiafuoco, the grizzled and wheelchair-bound veteran, rules Wintertown with a cold iron fist, supported by the reanimated Wolf and the figurehead ruler Snow White.
In the shadows, the hope of Spring has not been forgotten, not by certain heroes, now branded rebels by the Regime of Winter. These rebels have united to form the resistance, working in secret to subvert the dictatorship of Winter and bring new hope to the inhabitants of Wintertown. Alice has escaped from the Mad Hatter Asylum, and is rallying support together with the Scarecrow King and the Tin Man. Even the Little Match Girl has returned from beyond the grave to wreak her vengeance on the servants of Winter.
At the beginning of each game, players are separated into the factions of Winter and Spring, with each side working toward opposing goals. In order to accomplish their goals, the players must focus on completing their own quests, while interfering with opponents’ quests. Each turn, a player activates one of his characters, giving himself the option to move that character and work toward his quests.
As characters successfully complete or foil quests, the quests form Memories in the overarching story. As the game progresses, players link these quests together, forming a story that influences other quests. Each successfully completed quest brings either Winter or Spring closer to victory and gives them a definite edge in the final battle for Wintertown. Once a set number of quests have been completed, players launch into the Epilogue. In the Epilogue, all the quests are tied together and each faction makes a final push to triumph over Wintertown.
When there is an even number of players, only Spring and Winter are battling for the fate of Wintertown, but if there is an odd number of players, a new faction emerges! One player will take on the role of the Writer, who controls members of both factions, and uses them to accomplish his own objectives. As the Writer, his mission is to make certain that neither side ultimately triumphs, but rather that the game ends in a draw, leaving the story to be completed in a future game.
The box contains:
1 Rulebook and 1 game board
54 tokens and markers
14 plastic stand
7 reference sheets
Number of Players: 3 − 7
Ages: 10 and up
Playing Time: 90 minutes