These little games in a tin box can be the perfect thing to have on hand for a quick game of just about anything.
In THE BUILDERS, becoming the Kingdom's First Builder is the dream of all architects. To reach it you must combine good worker recruitment with a wise choice of building contracts, as the buildings your finish will bring you renown, but also the money required to hire more competent workers, who will be better able to build prestigious monuments such as a cathedral, the work of a lifetime!
For 10 and up
30 minutes play
In CARDLINE, players want to rid themselves of cards as quickly as they can, with the first player to have an empty hand winning the game.
The game includes approximately 100 cards. Both sides of each card depict a country, while only one side of the card includes information about that country's size, population, GDP, and CO₂ emissions. For each game, players decide before playing which of these four country traits they'll compare.
At the start of the game, each player places a number of country cards on the table in front of her with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards or at either end of the row. After placing the card, the player reveals the characteristics on it. If the card was placed correctly – that is, with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to her tableau.
The first player to get rid of all her cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, she wins; otherwise play continues until a single player goes out.
For 8 and up
15 minute play
In Continental Express, players add train cars to their station in the hope of fulfilling objectives and maximizing the value of their secret contract. To start the game, each player chooses one of two contract cards dealt to them; these contracts require players to collect icons of a particular color or groups of like-colored icons or icons and company tokens of differing colors.
Players then take turns drafting cards from three face-up rows; the card on the end of each row costs nothing, the card in the middle costs $1, and the card closest to each of the three decks costs $2. Players start with no money, however, and the only way to get some is to draft it – but naturally that means you'll be forgoing other cards. If a player has train cars matching one of the three face-up objective cards, he can choose to discard those train cars and claim the objective – and since the objectives have the icons that satisfy contracts, you'll probably want to do that.
In addition to train cars and money, players can draft characters, taking the special action of a character when he drafts one. Actions include things like taking a train car of your choice from the card array, stealing all money from one player, and taking a company token of the color of your choice. The card decks also include two events, and those cards flush either the objective cards on display or the smaller cards that players draft.
When a player claims his fourth objective, each other player takes one more turn, then the game ends. Players tally the points scored for their contract (if any), their claimed objective cards, and any money still in hand. Whoever has the highest score wins!
For 8 and up
20 minute play
In Timeline, these are exactly the kind of questions you’ll ask yourself each time you try to play one of your medallions. There’s only one objective here: be the first player to play all of your medallions correctly.
- 2 solo game modes : classic and race against the clock
- Over 100 dates to discover
- 1 library full of information and anecdotes about the inventions, the discoveries, the historical events...
- 2 expansions already available
For 8 and up
15 minute play