Play Me: Alice in Wonderdice is a game by Aldebaran Geneste. It is for 2-6 players. In this game, players will be taking on the role of one of six characters from the Alice in Wonderland stories. Players will be trying to catch the White Rabbit by rolling and placing their dice in order before the other players can. They'll have to be careful not to awaken the Jabberwocky though or he might just consume them all. The player that is able to best manage their dice rolls the fastest will be declared the winner.
To begin, each character chooses one of the 6 Wonderland character cards. They place it in front of them with the Wonder side up. The Wonder side is the more colorful side that gives an advantage during play. They then take the 6 dice of the same color as the character card. The round White Rabbit/Jabberwocky tile is placed in the center of the play area with the White Rabbit side up. Play now begins.
To start the game, the chosen player gives the signal by saying, "Play Me". This begins the round. Players will then be simultaneously rolling their dice as fast as they can. They will be trying to make a run from 1 - 6 on their 6 dice. Each time they roll their dice they will have to choose one of three actions to take. They can advance, block or unblock. The character cards each have special abilities to help the players perform these actions. To advance, the player takes one of their rolled dice that adds to their line of dice and places in on their character card. They must also say, "Advance". For example, if a player has dice with the numbers 1 and 2 already placed on their character card and they roll a 3 along with some other numbers, they can say advance and place the 3 on their character card.
To block, they will pick one of their rolled dice to place in one of their opponent's line of dice. It must be the next number that they would need to advance. They then say, "Block" and place it on the opponent's character card. For example, a player rolls a 3 on one of their dice and their opponent has a line consisting of a 1 and a 2. They can take the 3 they rolled and say, "Block" and then place the 3 on the opponent's character card. The player can not advance any further until they unblock the dice out of their way.
This brings us to the unblock action. To unblock, a player must roll a die that matches an opponent's die that was used to block them with. They will then take the matching die and say, "Unblock", giving the player their blocking die back. For example, if another player's 3 die was being used as a block and a player rolled a 3 on their dice. They could then take that 3 that they rolled and say, "Unblock". They then give the opponent their die back and take the die that they used to unblock with and place it back into their dice pool to be rolled the next time they roll.
Once a player is able to make a straight of dice from 1 to 6 on their character card, they can then place their hand on the White Rabbit tile and say, "Play Me". This ends the round. The player then flips their character card over to it's Madness side. All the players then collect the dice from their character cards and a new round begins. The Madness side of the character card is the side that has a disadvantage for the player. If the player is able to win 2 rounds, they will win the game.
If no one is able to win 2 rounds before the last player flips their character card to it's madness side, the Jabberwocky awakens. That player becomes the Jabberwocky. They take the Jabberwocky tile and cover their character card with it. The rest of the player flip their character cards back to it's Wonder side. Players then work together to beat the Jabberwocky. Each time the Jabberwocky wins a round, he turns one of the player's cards over to it's Madness side. If all the characters are flipped over in this way, the Jabberwocky player wins. However if the players are able to win a number of rounds equal to the number of players in the game, they win and the Jabberwocky is defeated.
There is also a special Judas rule that allows a player to betray the rest of their teammates. When a player wins a round, they can turn their character card to it's Madness side, upside down. If they are then able to win a second round, they will be the winner.
The game comes with 6 large double sided character cards, 36 colorful dice and a double sided round Rabbit/Jabbewocky tile. The artwork is really amazing looking in this game. I really love how beautiful that everything looks. The dice are really bright and match the character cards. The Rabbit/Jabberwocky tile is really great looking as well. The cards as well as the round tile are all thin cardboard and work really well. They are sturdy enough to be used over and over. There's really not a lot to the game but what's here is really well produced. Overall, I'd say that the game is well made and put together nicely.
8 out of 10
The rule book is really nice and has lots of great pictures throughout. The pictures are taken from the cards and the round tile. Everything is explained really well and is fairly easy to read. There are even optional rules to change the game up just a bit. I found nothing that looked out of place. There are some good examples that explain how to use each action during the game. Overall, it's designed really well and looks good in the process.
8 out of 10
This game is a really light fun game. It's a whole lot of dice rolling and not a lot else. There are some character abilities that make each character and how you play them different. The tactics you might use for the Red Queen won't be the exact same that you'd use for the Mad Hatter. Once you win a round and the character gets flipped to it's Madness side, the ability turns around and becomes a hindrance now. I really like that each character feels completely different and how the disability is completely the flip side of it's ability. This game is really frantic as you'll be rolling dice as fast as possible as you listen to the players around you. You'll be trying to advance your dice but also trying to keep the other players from getting ahead of you as well. It can get very noisy. I love the way that the game really makes you aware of what the other players are doing. It's really neat game.
8 out of 10
Play Me: Alice in Wonderdice is a light game of dice rolling. It's a very quick and easy game that takes around 10 minutes to play. The artwork is really beautiful and is prevalent throughout the game. The game quality is really well designed and looks good. It's really simple and easy to learn and play. Even younger children should be able to play the game fairly easily. It's very frantic and can sometimes get a little loud while you're playing. You'll be rolling as quickly as possible and trying to get ahead of the other players as you yell out your action. It's got a theme that I really enjoy. Fans of Alice in Wonderland and dice rolling games should really enjoy this game. There's a lot of replayablity with this game as you have several different characters to choose from. However, at the end of the day, this is merely a game of rolling dice. If you're looking for a meaty strategy game, you won't find it here. As a filler or a light party game, it works great and I would recommend it. If it sounds like something that might appeal to you, you should give it a try.
8 out of 10-----Jonathan Nelson