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Community Forums › Role Playing Games › Other › Dungeon Crawl Classics ~ A trip back to the 1970's
Dungeon Crawl Classics ~ A trip back to the 1970's

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td9993
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Joined: Dec 31, 1969
Posts: 461
Location: Spokane

PostPosted: Sat Jan 18, 2014 1:52 pm    Post subject: Dungeon Crawl Classics ~ A trip back to the 1970's

We are now carrying a few of the Dungeon Crawl Classics.
These great one shot adventures are just the thing to help you remember the "good 'ol days" of dungeons and fighting.

Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

Now, here's the good part:

All Dungeon Crawl Classics modules are stand-alone and world-neutral.
They can be used in any campaign, or set in the default world of Áereth, an archetypal fantasy world introduced in DCC #35: Gazetteer of the Known Realms.

Currently we have:



Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage and cunning of even the most accomplished adventurers.



Twisted secrets rise and give birth to horrors in the dark crevices beneath Slaughterstone Alley. Here, in the foul entertainment district known as the Devil's Thumb, death puts on a painted face and stalks the streets at night. And when the city's greatest nobles strike bargains with abominations, and willing cultists offer up blood sacrifices in the name of their wicked masters, it will take both cunning and courage to face down the dark fiends that sit atop…



As the crowds of the desert bazaar haggle under wind-torn tents, a cursed rain pours from the sky. Hundreds of grayish worms splatter into pots of rare spice and barrels of imported foods, spreading panic all over the market! Intent on finding the source of this strange curse, the heroes uncover the lost catacombs of a forgotten tiefling kingdom. Soon they are in a realm of madness and entropy ruled by the crawling lord of the caves!



Some old ladies bake cookies. Others plot the destruction of the town that exiled them. Elziba Caulwik is the latter. The Vampire's Vengeance is a story in four parts as a simple treasure-hunt uncovers evidence of Elziba's scheme. Before the heroes can mete out justice to the crone of Tanglethorn Manor, they'll have to rescue their kin from a burning guard tower, assault a stronghold of marsh-bound freaks, and navigate the sewers of their dying city. Heroes should be warned: old Elizba is not the mere crazed botanist she once was. Her pawns are many, her fangs are sharp, and her thirst for vengeance is not easily thwarted!



Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard’s sanctum, a magical prison, and the most unusual dungeon they’ve ever faced! Can they stem the tide in time or will they lose themselves forever to the Sea Change curse?



At the mercy of Chaos! Abducted by the Court of Chaos, the adventurers face hard choices if they want to return home. The Host of Chaos desires a legendary artifact held by the Scions of Law and need patsies to retrieve it. Faced with an eternity of servitude, the party must sneak into the Plane of Law and steal the Yokeless Egg from under its guardians’ watch. But not all is what it appears when the Court of Chaos is concerned and serving the Host may destroy the party from within. Can they survive the Intrigue At the Court of Chaos?

So come on down and re-live those great old moments, all at 10% off retail price!

_________________
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