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Community Forums › Miniature Gaming › Flames of War › Tigers
Tigers

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Dungeon_Master123
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PostPosted: Fri Aug 18, 2006 8:51 pm    Post subject: Tigers

Does anyone have a story about them using a tiger that actually did something. The 5 games i have played, my tiger has done nothing but blow up or sit around the whole entire game. For that many points I can have a combat platoon of J (lates).

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ogre
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PostPosted: Sat Aug 19, 2006 11:50 pm    Post subject: Re: Tigers

The Tiger only comes into its own when the enemy actually try to come at it and when it is in open terrain. The only time I used it, it worked perfectly and only killed a single observer for 30 points and a single T34 for 75 points. But it did deny the enemy the objective and made his heavy tanks go around the long way. All in all a good use of 385 points. I denied him an objective and the open terrain.

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DeathorGlory
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PostPosted: Sun Aug 20, 2006 1:25 pm    Post subject: Re: Tigers

Tigers are alot of points and I use them sparingly. Artillery now has a good chance to knock them out. You can get alot of support for 385. I actually don't mind playing against a Tiger, because it limits the german support. So I usually have numbers and I like numbers.

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Dungeon_Master123
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PostPosted: Sun Aug 20, 2006 3:19 pm    Post subject: Re: Tigers

Terry, i have actually thought about having a russian tank army exactly the same as the one on the back of the front page of the old rule book. It is cheaper, and I can still use my infantry, and I can have a lot more tanks.

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DeathorGlory
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PostPosted: Mon Aug 21, 2006 10:25 am    Post subject: Re: Tigers

Russian tanks are very reasonable. They have a wide range of options. I enjoy mine very much. Mix in some T-34s with your infantry and see what you think. Then go from there. Add light tanks and heavy tanks. With the late war coming out T34-85s will be big.

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solonar
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PostPosted: Mon Aug 21, 2006 11:13 am    Post subject: Re: Tigers

Tigers are a great option if you have the forces to back it up. Surround it with infantry and more tanks or field it to one side of the board with the best and longest line of fire and set up your other forces on the other (just make sure to be aware of enemy spotters and always keep your Tiger(s) near AA. All alone, it is like a battleship without escorts. You have to take into consideration that the points for the Tiger are reasonable as long as you remember that you're paying not only for the very large gun and disgustingly thick armor, but also for a piece that can single-handedly control an entire section of the board. You have to use your Tiger(s) where they can be of the best use. If you just want something to charge forward and shoot, a platoon of tanks works just fine, but if you want to scare the bejeebers out of your enemy, make him go the long way around to the objective, and funnel your enemy where you want him to go - then the Tiger is the tank for you. Plus, the ability to have a Tiger Ace skill is a very great mechanic and should also play into your strategy (depending on what is rolled for your ace skill).

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