Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor!
Doctor Who: The Card Game is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players.
In Doctor Who: The Card Game you:
Defend the universe with the Doctor and his companions.
Exterminate your opponents with Daleks, Cybermen and other enemies.
Control locations through time and space to win.
Use Jammy Dodgers, Sonic Screwdrivers and other clever plans to save the day.
The new, second edition of Doctor Who: The Card Game features the same great game as the first edition, but with loads of new cards, including the Ninth, Tenth and Twelfth Doctors, companions such as Clara and Rose, new locations and enemies, and a set of variant rules for playing with two players!
The game contains everything you need to play: a set of English rules, 132 cards, a set of counters and a player aid card.
Quick reference sheet
4 sets of player pieces, each one consisting of 5 TARDIS counters and 5 Dalek counters.
One set of game cards (127 in all)
4 Starting Location cards
1 Game End card
30 Time Point tokens
06 Doctor Who Card Game Cards
Playtime: 20 mins to 1 hour
Age recommendation: 13+
Number of Players: 2 - 4
In Doctor Who: The Card Game you take on the role of the Doctor and his companions in defending locations across time and space from a variety of enemies AND you also play the role of the forces of evil by sending enemies to invade the locations belonging to other players.
During the game players will take it in turns to perform actions, which will involve playing cards. These cards come in four types, which are:
Defenders – the Doctor and his companions.
Locations – you wish to defend your Locations while attacking those of other players.
Enemies – a variety of aliens and creatures intent on conquest.
Support – allies, gadgets, and events that will help (or hinder) the Doctor.
The number of actions you can perform in your turn varies depending on how many cards you are able to play. This will vary as you can retain cards from earlier turns in your reserve and you can buy extra cards with Time Points. What is most important to remember is that you can never have less than three cards in your hand. Once you have finished your actions you must pass on your remaining three cards to the player to your right. Play continues in this manner until the end of the game.
During the course of the game you will create a display of cards in front of your position. The main part of your display will be made up of Location cards that you have played down. Other players can attack your locations with Enemy cards. Defender cards can either already be placed on locations or played to repel attacks. Behind your line of Location cards you can also keep up to two cards in reserve.
Here is an example from the rulebook of what a display might look like during the game:
At the end of the game you score points for Locations that you have protected and Locations that you have conquered. The player with the most points wins the game.