Merlyn's Comic Books and More
User Info

Welcome Anonymous

Nickname
Password

Membership:
Latest: AsenWolf
New Today: 0
New Yesterday: 0
Overall: 898

People Online:
Members: 0
Visitors: 118
Total: 118
Who Is Where:
 Visitors:
01: Community Forums
02: Home
03: Home
04: Stories Archive
05: Community Forums
06: Stories Archive
07: News
08: Community Forums
09: Community Forums
10: Home
11: Home
12: Community Forums
13: Stories Archive
14: Stories Archive
15: Stories Archive
16: Community Forums
17: Stories Archive
18: Home
19: Home
20: Stories Archive
21: Home
22: Stories Archive
23: Community Forums
24: Home
25: Stories Archive
26: Community Forums
27: Stories Archive
28: Home
29: Community Forums
30: Community Forums
31: Community Forums
32: Home
33: Home
34: Stories Archive
35: Community Forums
36: Community Forums
37: Community Forums
38: Stories Archive
39: Home
40: News
41: Community Forums
42: Home
43: Community Forums
44: Home
45: Community Forums
46: Community Forums
47: Community Forums
48: Community Forums
49: Home
50: Community Forums
51: Home
52: Community Forums
53: Home
54: Home
55: Home
56: Community Forums
57: Home
58: News
59: Community Forums
60: Community Forums
61: Community Forums
62: News
63: Home
64: Community Forums
65: Community Forums
66: Community Forums
67: Community Forums
68: Community Forums
69: Community Forums
70: Community Forums
71: News
72: Community Forums
73: Community Forums
74: Surveys
75: Community Forums
76: Community Forums
77: Community Forums
78: Community Forums
79: Community Forums
80: Community Forums
81: Stories Archive
82: Community Forums
83: Community Forums
84: Home
85: Community Forums
86: News
87: Home
88: Community Forums
89: Home
90: Stories Archive
91: Home
92: Stories Archive
93: Community Forums
94: Stories Archive
95: Stories Archive
96: Stories Archive
97: Community Forums
98: Home
99: Home
100: News
101: Stories Archive
102: Community Forums
103: Community Forums
104: Home
105: Stories Archive
106: Home
107: Stories Archive
108: Home
109: Stories Archive
110: Stories Archive
111: Community Forums
112: Community Forums
113: Home
114: Community Forums
115: Community Forums
116: Community Forums
117: Stories Archive
118: Community Forums

Staff Online:

No staff members are online!

Main Menu

Community Forums › Board Games!!! › Board Game General › Dragon Farkle
Dragon Farkle

Post new topic   Reply to topic   Printer Friendly Page     Forum IndexBoard Game General
View previous topic :: View next topic  
Author Message
Tophertime
Intarweb Mastar!


Joined: Jul 31, 2014
Posts: 217

PostPosted: Mon Sep 21, 2015 7:28 pm    Post subject: Dragon Farkle


Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he's terrorizing the locals and eating their livestock without their permission! Fortunately, a few wannabe heroes (that's you!) have risen to the challenge of slaying the beast. Get yourself a brave companion, gather a powerful army, and enter the Dragon's Keep for cheese and country in Dragon Farkle!

To play, you gather an army of loyal soldiers or steal them from your opponents, hire suspicious-looking companions and gain allegedly useful items (most of which aren't even cursed), then fight that dragon you've heard so much about — or don't, if you hate winning...

Components

30 Soldier dice (five sets of 6 dice in different colors)
1 Event die
10 Companion cards
20 Magic item cards
5 Player mats
1 Dragon
5 Dragon damage tiles
A stockpile of Soldiers tokens (representing 50, 100, 500, and 1,000 soldiers respectively)

Dragon Farkle is the “grown up” version of the classic mass market dice roller known as Farkle. In the original version, players take turn rolling dice trying to score points based on certain dice combinations. This new version of the game tries to add a few more strategic points into the game in an attempt to attract a more serious sort of gamer to play Farkle.

In the game, each player gets a colored set of 6 dice. They also have a nice player mat which outlines the flow of a turn as well as giving a handy reference of which dice combination score points. Each player is also dealt a Companion card – this card gives the player a certain ability which is unique to that Companion. The Dragon is set in the center of the table – the first player to inflict three damage points on the Dragon in a single turn will win the game.

On a turn, players have their choice of three options: Recruit, Brawl, or Attack the Dragon.

To Recruit – players roll their 6 colored dice as well as the orange event die. In general, you look at your die roll and then you must set aside at least one scoring die. If you cannot do so, you have “farkled” which means that your turn is over and you gain nothing on the turn. If you are able to set aside at least one scoring die, you take soldier counters from the supply matching that amount and place them in a temporary bank. You then decide if you want to end your turn and lock in your winnings – you add the temporary bank to your player mat. Or, you can press your luck and roll the remaining non-set-aside dice to try to score more soldiers. Of course, if you Farkle – you will lose any previously accumulated scoring tokens in the temporary bank. If you score all remaining dice in a roll, you could choose to end your turn or you could choose to keep going and roll all 6 colored dice and the event die on your next roll.

But the action isn’t as simple as that… you also roll the orange event die EVERY time that you roll at least one of your colored dice. The event die has 4 blank sides, a crossed axes side and a dragon side. The result of the event die determines what you do on that particular roll

Blank – nothing special happens – you collect tokens for your scoring dice

Rally (crossed axes) – you either double the scoring value of set aside dice OR you take the face value of set aside dice AND you get to draw a Magic item card from the supply. Magic Cards are one-time use special actions that break the normal rules of the game. You can only have one Magic card in your possession at the end of any given turn.

Dragon – you must set aside ALL scoring dice, but you do not get any scoring tokens for these. If you do not have any scoring dice (i.e. you Farkle), you may choose to ignore that Farkle if the Dragon face is showing on the event die

To Brawl – the active player chooses one other player to brawl with. These two players have a head-to-head battle. First, the active player is the attacker; he starts with all 6 of his colored dice and the event die and has a full turn as noted above. Whenever his turn is over, his accumulated scoring tokens represent his brawling strength this turn – note that this could be zero if he farkled. Then, the defending player gets a chance to roll; though he only gets to use 5 colored dice on his turn. The defender keeps going until he chooses to end his turn (or he Farkles). The accumulated scoring tokens from his turn are his defending force. The attacking and defending numbers are compared, and the loser of the battle must give the winner a number of soldiers equal to the difference in their forces. Additionally, the winner gets an additional 500 soldiers from the bank.

The final option is to fight the dragon. This can only be done once you have at least 5000 soldiers in your army. If you choose to do this, your turn will continue until you either Farkle, your entire army is defeated, or you succeed in slaying the dragon (and win the game)! When you fight the dragon, you roll your colored die and the event die. You set aside any scoring dice, but instead of collecting armies, the score is automatically subtracted from your army on your player mat – these are the armies that are eaten by the dragon.

This type of turn also uses the event die – but the sides are interpreted slightly differently

Blank – nothing special happens

Dragon – you inflict one point of damage against the Dragon

Rally (crossed axes) – you inflict two points of damage against the Dragon
The rules for Farkling are also a little different – you only Farkle if you do not lose any soldiers (i.e. no scoring dice are rolled) AND you do not inflict any damage to the Dragon.

If you do not defeat the dragon, it automatically heals all wounds and waits for the next challenger. If you are able to hit it with three points of damage, you win the game!
Back to top
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexBoard Game General All times are GMT - 8 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Latest Posts
Last 10 Forum Messages

New Pathfinder, Starfinder, and Dark Eye RPG Books!
Last post by CharlesFaust in D20 System on Oct 21, 2017 at 23:41:55

All-New Games, Puzzles, and Minis!
Last post by CharlesFaust in General Gaming Discussion on Oct 21, 2017 at 18:46:59

NEW WARHAMMER UNDERWORLDS SHADESPIRE AND SLEEVES
Last post by MIK_EL_PABST in GW Warhammer 40k on Oct 20, 2017 at 21:15:45

New Graphic Novels
Last post by Hobomonkey in Comments on Oct 18, 2017 at 02:56:40

WHITEHALL
Last post by MIK_EL_PABST in General Gaming Discussion on Oct 17, 2017 at 03:00:30

NEW DEATH GUARD
Last post by MIK_EL_PABST in GW Warhammer 40k on Oct 13, 2017 at 20:54:11

New Games, Heroclix, Pokemon, and Imperial Assault!
Last post by CharlesFaust in General Gaming Discussion on Oct 13, 2017 at 20:39:07

New Graphic Novels
Last post by Hobomonkey in Comments on Oct 11, 2017 at 03:09:57

EXPANSE THE BOARD GAME
Last post by MIK_EL_PABST in General Gaming Discussion on Oct 09, 2017 at 02:09:47

Betrayal at Baldur's Gate!
Last post by CharlesFaust in Board Game General on Oct 06, 2017 at 22:31:58


Survey
Best comic book to movie adaptation




Results :: Polls

Votes: 1478
Comments: 4

Links

Get Firefox!
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
Interactive software released under GNU GPL, Code Credits, Privacy Policy
Created by Mars