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Community Forums › Board Games!!! › Board Game General › Smash Up Munchkin
Smash Up Munchkin

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Tophertime
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Joined: Jul 31, 2014
Posts: 217

PostPosted: Sat Oct 03, 2015 9:08 pm    Post subject: Smash Up Munchkin




It wouldn’t be a Smash Up game of Munchkin without Monsters and Treasures! These two new card types add unique excitement to games featuring Munchkin factions. Bases are not all that they seem, and you can also reap rewards! Read on to learn all about how they work and see a few.


Monsters and treasures are new special types of cards in Smash Up Munchkin. During setup, the treasures are shuffled together to form their own deck and the monsters shuffled to form theirs. These are put to the side for any player to use when necessary. Players may not draw from these decks unless instructed to do so during the course of the game. Each of these decks has its own discard pile and any time a treasure or a monster leaves the play area, it goes to the appropriate discard pile, not to a player’s discard pile.

Monsters
Bases in Smash Up Munchkin have a monster number (see below). Whenever a base is put into play, that many monsters are drawn from the monster deck and played on the base. To save table space, you may overlap the monster cards so only their power and abilities show. Monsters are minions, and their abilities trigger just as with normal minions.

Monsters are a special type of minion card. They have a treasure number. If a monster is destroyed, the player who controls the effect that destroys it draws that many treasure cards and places them in his or her hand. If a base with monsters on it scores, the treasures for all the remaining monsters are shared among the players with minions there.

Monsters are treated as normal minions in all ways except:

When a base is played that has a monster number on it, that many monsters are played from the deck onto the base.
Monsters do not count against the threshold of the base they are on. Instead, they ADD to the breakpoint of the base. If someone takes control of a monster, however, it stops adding to the base’s breakpoint and acts as a normal minion of that player.
Monsters are not played from players’ hands but directly from the top of the monster deck. They can only be played by cards that specifically say to play a monster. Playing a monster does not count against a player’s limit of one minion per turn.
Monsters always go to their own discard pile when they leave play.
Monsters have no owner or faction, so cards that refer to a minion’s owner do not apply to monsters.
Treasures

Treasures are treated as normal actions and minions in all ways, except:
Treasures go to their own discard pile when they leave play.
Treasures have no owner or faction. However, they do have a controller as normal.

Getting Loot

After awarding VPs, if the scoring base has monsters on it, the treasure numbers of all the monsters on it are added, and that many cards from the treasure deck are revealed. Shuffle the treasure discard pile if needed. Until the treasures are all claimed, players take turns choosing one of the revealed cards to add to their hand, in order of the amount of power they have at the base, from highest to lowest. Break ties by going clockwise from the current player. A player must control a minion at the base in order to be included in the treasure distribution; however, all players with minions there are included, not just the top three.

For example, if player A and player B each have at least one minion on the base and the monsters there have a total treasure value of 5, then 5 cards will be revealed from the base. If player A had the higher total power, they will choose one of the cards, then player B will choose one, then player A will choose another, etc. Player A will get first, third, and fifth choices, and player B will get second and fourth. Player C did not have a minion on the base, and will not get any treasure.-- www.alderac.com/smashu...treasures/

Click the link below for a video unboxing and review of this cool new game.
www.youtube.com/watch?v=21R3Ti2GZ34
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