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Community Forums › Miniature Gaming › Other › Star Wars...nothing but Star Wars...NEW FFG X-WING game!
Star Wars...nothing but Star Wars...NEW FFG X-WING game!

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td9993
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Joined: Dec 31, 1969
Posts: 461
Location: Spokane

PostPosted: Thu Sep 27, 2012 6:10 pm    Post subject: Star Wars...nothing but Star Wars...NEW FFG X-WING game!

We've just received in some of FFG's brand new X-WING miniatures and it looks fantastic.



X-Wing includes everything you need to begin your battles, such as thirteen Ship cards (featuring nine Imperial and four Rebel pilots), five Upgrade cards, and three fully assembled and painted ships. With the quick-start rules, you can simply select one of the exciting missions, position your ships on the playing space as instructed, and choose your opening move.

Fast and visceral, X-Wing puts you in the middle of fierce Star Wars firefights. Use each craft’s unique maneuver dial to secretly plot its movement action for each turn. After each player has locked in his movement decisions, the dials are revealed and ships are moved starting with the lowest skilled pilots. Pepper the enemy with blaster fire as you rush into the dogfight, or move into combat range slowly, attaining deadly target locks before you launch a devastating attack. No matter your plan of attack, you’ll be in total control throughout the tense action.



To move your ships, simply use the maneuver template guide that corresponds to the maneuver you've chosen for a given turn. First, place the starting end of the movement guide flush with the base of your craft. Then, pick up your miniature and place it at the end of the template. After all the ships have moved, you're free to determine attacks against any enemies in range. This straightforward mechanic delivers a wealth of tactical depth; make sharp turns, execute amazing Koiogran turns, and outmaneuver your opponent!



Build your own squadron using X-Wing’s advanced rules to select your favorite starfighters, pilots, and upgrades. Before the game begins, you’ll have a set amount of Fleet Points to invest, which you may spend to customize your squad. Whether you enter the fight with a Rookie Pilot, an experienced Red Squadron Pilot, or even the resourceful Luke Skywalker, you’ll have a range of options before you even fire up your engines. Moreover, arm your ships with astromech droids, extra weapons, or special skills, which have a significant impact on your fighter’s battle performance.



X-Wing can be played in a variety of ways. Select one of the thrilling missions in the rulebook for a narrative game, or dogfight with your opponent until only one ship remains. You can even create your own exciting scenarios or recreate a mission based on one of the epic battles from the films. No matter how you play X-Wing, only the most clever pilots employing a range of tactics will emerge victorious.




What's more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage deck. Most damage results require you to draw a Damage card and place it facedown by the ship’s card as a reminder the ship has been hit; however, each time your fighter sustains a critical hit, you'll draw a Damage card and place it faceup by the ship’s card. Critical hits assign a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged.

As for expansions?
Well, I'll just leave this right here....



If you'd like to watch a couple of video Demo's, just click the links below.

DEMO 1

DEMO 2

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