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Community Forums › Collectable Card Games › Other › Not just Magic the Gathering! Check out these other CCG's!
Not just Magic the Gathering! Check out these other CCG's!

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Intarweb Mastar!

Joined: Dec 31, 1969
Posts: 461
Location: Spokane

PostPosted: Tue Jul 16, 2013 7:21 pm    Post subject: Not just Magic the Gathering! Check out these other CCG's!

Just because we have a lot of single cards for Magic doesn't mean we don't have other CCG games as well.
Come on in and check these out!

World of Warcraft:
Gameplay in the World of Warcraft TCG is fast-paced and action-packed. Both players build up resources to put allies, equipment and abilities into play while striking at their opponent’s hero turn after turn. On average, a single game takes about 15 minutes, but different classes and play styles can vary. All it takes is two people to play a game, but the game was also built for team-based or grand melee battles as well.

Bursting out of every booster pack and competitive deck are mind-blowing Kaijudo creatures for you to summon into battle. Create your own fighting style by combining creatures from the five ancient creature civilizations—giving you the power of the Creature Realm to protect the Veil and defeat your opponents.

Yu Gi Oh!:
Yu-Gi-Oh! is a battle-based trading card game in which players draw cards from their respective decks and take turns playing cards onto "the field". Each player uses a custom-made deck containing 40 to 60 cards, as well as an optional "Extra Deck" of up to 15 cards that are used in certain situations. There is also a 15 card "Side deck," which allows players to modify their deck between games. Players are restricted to three copies of any one card per deck and side deck (with some restricted to just one or two per deck). Each player starts with 2000, 4000 or 8000 "Life Points" (as agreed by the players or set by the tournament rules), and the usual win condition is the reduction of the opponent's Life Points to zero. This is typically achieved by using one's "monster" cards to attack the opponent's monster cards and/or inflict damage to his or her life points. The other two card types are "spells" and "traps", which have a nearly endless variety of functions. For example, these cards' effects may eliminate an opponent's card, counter the effects of an opponent's card, or retrieve a specific card from one's own deck, to name just a few. Most monster cards also have extra abilities of their own.

players take on the role of a Pokémon trainer, using their creatures to battle. Players play Pokémon to the field and use their attacks to reduce the opponent's HP. When a Pokémon's HP is reduced to 0 it is knocked out and the player who knocked it out takes a Prize card into their hand. A player may win the game in 3 ways; by collecting all of their prize cards (initially 6, some cards can increase this), if their opponent runs out of Pokémon on the field or if at the beginning of their opponent's turn there are no cards left to draw in the opponent's deck.

Legends of the Five Rings:
After a game of L5R starts, follow steps A through G in sequence.
A. All players show their Strongholds at the same time, and start with the Stronghold and an unbowed Border Keep holding in play. Each player begins with his or her Family Honor stat at his or her Stronghold’s Starting Honor.
B. The starting player is the player with the highest Family Honor. If one or more players are tied in Family Honor, they decide who goes first randomly, such as by rolling dice or flipping a coin.
C. Each player who is not going first also starts with a Bamboo Harvesters holding in play and bowed. The player who is going first does not include Bamboo Harvesters in his or her deck.
D. All players shuffle both their decks separately. Players should offer their decks to the other players for further shuffling or cutting.
E. All players place their decks and create four Provinces, filling each one from left to right with a card from the top of their Dynasty deck.
F. All players draw six Fate cards simultaneously.
G. Play begins; the starting player becomes the active player and takes a turn sequence, consisting of the Straighten Phase through End Phase. When his or her turn has ended, the next player’s turn, in turn order, begins, and he or she becomes the active player. This continues until one player has won the game, at which point the game ends immediately.

When the starting player is determined, he or she is also considered the active player for purposes of things that happen before the first turn begins.


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