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Merlyns Warhammer 40k Tournament October 14th, 2500 points
Joined: Dec 31, 1969
|Posted: Sat Sep 15, 2012 9:02 pm Post subject: Merlyns Warhammer 40k Tournament October 14th, 2500 points
Merlyn's is hosting a Warhammer 40k tournament on Sunday, October 14th! Lists will be 2500 points, and signups will start at 10:00. There will be a $10 entry fee that will be added to the prize pool. Please be in the store before 10:30 to register.
We're specifically aiming for games with two primary detachments per side for this event. As such, if your army contains fewer than 2 HQ choices, you may be handicapping your army for some missions.
I'm extending the round time to 2.5 hours for this event. That means that we will need to be timely in our games, and that we will need to start promptly at 10:45.
Some general rules:
-Warhammer 40,000 6th Edition Rules will be used.
- Rules and Army Lists marked as ‘Trial’ or ‘Optional’ are not allowed. Unofficial rules sets are not allowed. In addition, the Following are NOT legal for the 40K Tournament:
Armored Company (Any Variation)
- Specific Zone fighting rules will NOT be in effect – Including Jungle Fighting or City Fighting.
- What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure. Each figure must be fitted to the base supplied for the figure in its blister or box. Only Vehicles may be without a base.
- You must bring all materials needed to play including dice, templates, measuring devices, templates, models, calculators, and any rules that you will be using. If the Codex is available for your army you must have it with you at all times. You must also have the latest version of the FAQ for your army, available from the Games Workshop website. Each player should also bring at least 3 objective markers on 40mm bases.
- Each player must provide their opponent during each round a copy of their army list.
- All Tournament missions are considered 'Standard' for Space Marine Drop Pod special rules.
- In order to keep the Tournament running on schedule, when time is called for a round, all players must drop their dice and stop playing – no exceptions. Because of this, please be aware of the time left in the round and do not start a full turn you cannot finish. At a minimum, a 30-minute warning will be called by the Judge.
- Non GW models will be allowed, but they must be appropriate representations of the unit in question. Models and wargear should be modeled in such a way that they are both internally consistent within the army and not confusing to other players. Proxying is NOT allowed. The judge will be the final arbiter of the legality of a model.
- Models in your army must be scaled to GW's 28mm, or close enough to not affect game play.
- If illegal units or Tournament rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Please check with Tournament judges prior to the event for any questions in advance.
- All rulings by the Tournament judges will be final.
Games, Scoring, and Prizes
- There will be 3 rounds in the Tournament, with each round consisting of one two-hour game.
-This event will be scored using a win/loss format, with Victory Points for tiebreakers. The scenarios will be slightly different from those we've used before. If you would like more information, please see Steve in store.
The following times are subject to change.
10:00 – Doors open
10:00 – 10:30 – Set up, Sign-In, and Introductions
10:30 – 10:45 – Round 1 Table Assignments and Setup
10:45 – 1:15 – Round 1
1:15 – 2:00 – Lunch/Dinner
2:00 – 2:15 – Round 2 Table Assignments and Setup
2:15 – 4:45 – Round 2
4:45 – 5:00 – Round 3 Table Assignments and Setup
5:00 – 7:30 – Round 3
7:30 – 7:45 – Awards Ceremony
Merlyns is scheduled to close at 9pm, so lets please keep things moving.
The schedule is subject to modification. Please ensure that you are available to stay for the entire tournament.
He sleeps. Though much to him was denied
He lived. And when he lost his angel, died.
It happened quickly, in the way
that in the evening, night-time follows day.
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