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Community Forums › Board Games!!! › Board Game General › Armada Phase II
Armada Phase II

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Tophertime
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Joined: Jul 31, 2014
Posts: 217

PostPosted: Sun Dec 13, 2015 12:53 pm    Post subject: Armada Phase II


We just received Phase II in the store and it is awesome!!!

The five expansions packs from Armada Wave II introduce the game's first large-base ships, the Imperial-class Star Destroyer and MC80 Mon Calamari star cruiser. These massive warships are bigger and more brutal than anything yet to enter the game, and they are bound to form the backbone and high command of many opposing fleets.

Meanwhile, a handful of new Rogue squadrons are likely to reshape your fighter battles with their ability to move and attack in the squadron phase, independent of the squadron command, and the Raider-class corvette and MC30c frigate arrive as versatile, small-base ships that give you more reason than ever to diversify your ships and tailor your fleet to your overall strategy.

Imperial-class Star Destroyer Expansion Pack
MC30c Frigate Expansion Pack
Home One Expansion Pack
Rogues and Villains Expansion Pack
Imperial Raider Expansion Pack

Bigger and More Brutal Than Ever

Even as it expands your fleet-building options, Armada Wave II marks the introduction of yet another expansion—the tournament standard for Armada Organized Play is growing to 400 fleet points.

Whether or not you use the Imperial-class Star Destroyer or MC80 star cruiser, these colossal capital ships are making their impact upon the battlefield, and at 400 fleet points, your Armada battles are bound to feel larger, more strategic, and more epic than ever. The game becomes truly galactic in scope, and your range of possible fleet designs increases accordingly.

At 400 fleet points, your Imperial fleet can easily consist of three Imperial-class Star Destroyers, or you could select one Imperial-class Star Destroyer to serve as your flagship and have it lead an assortment of smaller Star Destroyers or a deadly swarm of Raider-class corvettes, all of which could be escorted by a mighty wing of starfighters.

Or if you're a Rebel player, you could run the Home One alongside a fleet that consists of some of the most iconic ships and pilots in the game. With Wave II, the Rebels can now take advantage of most of the ships that featured in the Battle of Endor, and with its squadron value of three, your flagship MC80 Assault Cruiser can easily direct Luke Skywalker and a couple of B-wings into battle, while Han Solo and Dash Rendar can use their Rogue ability to engage and attack the enemy on their own time.

Altogether, the addition of the Wave II ships and the increased number of available fleet points means that, whether you're an Imperial or Rebel player, you'll find more flexibility in your range of potential Armada fleets, and you'll be able to more precisely build to your strategy. Will you bank on the power and resilience of a few large ships? Will you buzz about your opponent with a swarm of small-base ships? Or will you balance your approach between ships of various sizes, accompanied by bomber wings and fighter screens?

Star Wars is here, the holidays are here...it's a match made in geek heaven here at Merlyn's.
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