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Soviet Lists

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Guard??
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Joined: Dec 31, 1969
Posts: 108

PostPosted: Mon Aug 14, 2006 2:38 pm    Post subject: Soviet Lists

I've been coming up with some list for the Merlyns Tourny. Which list do you find to be a better force for a 1500pt tourny? Also, do you think list 2 is cheesy?

List 1:
Mixed Tankovy Battalion 1500pts:

HQ/ Combat Companies:

X7 T-34’s 555pts

X3 KV-1s 360pts
+Tankodensantniki 45pts

Weapons Companies:

Tank Rider Company
+2 Platoons 220pts
+ Komissar 5pts
225pts

Support Companies:

Tank-Destruction Company
+ 2 Platoons 100pts
+ Zis-2 guns 130pts
230pts

Sporadic Air Support
+I-153 90pts


Grand Total: 1505pts

List 2:
Mixed Tankovy Battalion 1500pts:

HQ/ Combat Companies:

X3 KV-1s 360pts

X3 KV-1s 360pts


Support Companies:

Tank-Destruction Company
+ 1 Platoons 55pts
+ Zis-2 guns 65pts
120pts

Guards Heavy Tank Company
+ 3 KV-85’s
635pts

Grand Total: 1500pts
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DeathorGlory
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Joined: Dec 31, 1969
Posts: 390
Location: Spokane

PostPosted: Mon Aug 14, 2006 8:29 pm    Post subject: Re: Soviet Lists

I have played soviets for a long time and played them successfully at Origins. With the soviets as you know you need numbers, because everything hits them. With artillery upgraded and air, the soviets are more vulnerable. I have found the Mixed Tank Company a tough list to win with, because the cost of the heavy tanks takes numbers away from you. You mix T-34s and KV1s and you have an AT of 9 and moving a slow rate of fire. If this tourny like most will try to match up axis and allied against each other as long as they can. So everything you face will have ATs of 9-11-12 -13 or now 14 (Panthers). You will need to kill Tigers and Panthers with the new lists. AT 9 won't do it. Think about cutting the T34s down a bit and taking the 57x 3 option. Now you have mobile AT-11. Look at the Tank Destruction company, you paid for the 57s add a little and get the 85s and ROF of 3. They have saved me many times. At Origins they were very effective, also heavy AA, 3+ FP and good against infantry. I add 3 SU 85s for mobile AT-12. Tiger killers and can trade with panthers. In the old list you could add KV-85s but they dropped that option, unless that has changed. They are only available for guard Battalions. I am going to play my Origins list tomorrow and we may be on the same side if we do a large action. We will see who shows up. For 2,000 points I add the gods of war battery and AA. Ba-10s with there recon move are very nice also. They are 251 killers. We can talk more tomorrow.

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Guard??
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Joined: Dec 31, 1969
Posts: 108

PostPosted: Wed Aug 16, 2006 12:03 pm    Post subject: Re: Soviet Lists

Alright.... I have put together two lists now which I feel are better suited for the tounry's. List 1 is 2000pts for HobbyTown, List 2 is 1500pts for Merlyns. Tell me what you think.

List 1:
Battalion HQ
+sappers
+45mm guns
+AT rifles

Strelkovy full strength

Strelkovy full strength

AT guns x4
+45mm obr 1942's

Mortars
+3 platoons 82mm

GOW battery
+12 gun battery
+komissar
(Komissar is to ad to fighting strength of the Arty plus I had extra points)

Katayusha battery
+2 platoons
+AA, 37mm
+loading crews
(the AA will be placed near both the GOW battery and Katayusha's for protection)

Air support
+Sporadic I-153

2000pts on the dot.

This List will be able to put out 3 DOUBLE templates a turn + one from the Air support (if it comes in). Has 100 infantry stands + good AT for Range and Assualt.

List 2:
HQ:
T-34

Combat:
x6 T34's
+ 3 57mm

x7 T-70's obr 1943's

Support:
Tank-Destruction Company
+2 platoons
+85mm AA w/ Tractors

Katayusha battery
+2 platoons
+loading crews

Air Support
+Limited I-153

1510pts.
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DeathorGlory
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Posts: 390
Location: Spokane

PostPosted: Wed Aug 16, 2006 2:41 pm    Post subject: Re: Soviet Lists

Sean, I like both those lists. I would be comfortable playing either one. I think you will do just fine in any tourny. Good Luck

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ogre
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Joined: Dec 31, 1969
Posts: 540

PostPosted: Wed Aug 16, 2006 3:49 pm    Post subject: Re: Soviet Lists

good lists and down right nasty.

This is what I am facing the Panther Company with:

HQ Strelk
9 sappers + pioneer wagon
4 AT rifles

2 full strelk companies minus HMG's

Full God of War minus observer but add ATR

Priority Sturmovik

A whole lost of hugging kitty fun. I should be able to survive even a FFA with this. The GOW can hit 2 or 3 panthers a turn and hopefully the Air will be coming in hot and nasty as well. If he rushes forward to avoid my air, he then has to tangle with close assaults from the Strelk with sappers AT4 and AT rifle of AT3. A good bunch of fun.

Wish me luck, I will need it.

Chris
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