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Community Forums › Miniature Gaming › GW Warhammer 40k › Lucky 13's August Mega-Battle 10th @11am
Lucky 13's August Mega-Battle 10th @11am

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fe2mike
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Joined: Dec 31, 1969
Posts: 397
Location: Merlyns

PostPosted: Thu Jul 31, 2008 4:21 pm    Post subject: Lucky 13's August Mega-Battle 10th @11am

Hey all, here are the details for the Mega Battle coming up AUG 10th @ 11am be here by 10:40 unpacked and ready to play!!
Also you can Get a Lucky 13's stamp for participating in the Lucky 13's Painting contest (last day to enter AUG 6th)
2 categories single model and Vehicle/monstrous crature.

Burn the Witches!

I've seen things in the last few days that would shatter the mind of many a lesser man. Enemies from all corners of the galaxy descending on you at once, unspeakable terrors from the warp made real in an instant, the most gargantuan war machines ever to grace the field of battle blotting out the sun with their bulk... its been a fething blood bath from start to finish. Somehow my men survived largely unscathed amidst these torturous days. Whatever it is that we've unearthed must be of dire importance as its attracted the attention of the shifty, pointy-eared kind. Our scouting party spotted them a few clicks east of the excavation site, closing fast on our position. The enemy isn't rolling out a welcome party for 'em and we aren't either. I'm not sure what they have planned, but its probably best to shoot first, if you catch my drift.

Scenario Rules

This Scenario follows all of the rules detailed on page 17 of the Apocalypse book with the following additions and amendments. Note that this scenario is written with the 5th edition Warhammer 40,000 rules in mind.

• Setup.

The line that indicates No Mans Land is preset and travels diagonally down the center line of the table, from one corner to the other. Both sides should have a player roll a D6. The side which rolls highest may choose which side they will deploy in. All Eldar units begin the game in Strategic Reserve. Divide up all of the Eldar players as evenly as possible between both sides. Imperial players may substitute Witch Hunters players for Eldar players, but overall the amount of points in Eldar/Witch Hunters models should be as even as possible between both sides.
• An Independent Agenda.

The Eldar have their own plans in this battle and have cleverly masked their intentions through the appearance of a makeshift alliance. For the purpose of holding objectives, all non-vehicle Eldar units count as scoring units just as if they were Troops selections in the army list. In addition, any Eldar units holding objectives at the games end count that objective as being a Vital Objective and thus will count it as two points for their side instead of one. Any player may include Eldar allies in their forces regardless of the Allies Matrix on pg. 198 of the Apocalypse Book.
• A Dying Race.

Eldar characters, vehicles and units may not target other Eldar units with shooting attacks nor may they declare an assault against other Eldar units. Eldar units may attack Dark Eldar units and vice versa provided they are on the opposite side of the battle.
• Burn the Witch!

The agents of the Imperium have brought in the expertise of the Ordo Hereticus to curb the actions of the meddlesome Eldar. Witch Hunter armies taking part in the game may re-roll their rolls to hit OR to wound against any Eldar units on the opposite side. Make this decision after rolling your rolls to hit against such targets.
Mustering Forces

You may bring a force between 1,500 pts and 3,000 pts to the battle. You may include any units detailed in any Codex, Approved White Dwarf Article, Imperial Armor Book or Datasheet, but must have a copy of the rules for each unit you intend to field. You may choose units from multiple codices, but allied forces may not be designated as hated enemies as per the Allies Matrix on pg. 198 of the Apocalypse Book (Eldar armies are excluded from this restriction in this scenario and may be chosen regardless of the Allies Matrix). You may choose one Strategic Asset for your force regardless of size. A difference in points per side will be mitigated by inclusion of additional Strategic Assets as per the standard Apocalypse rules.

Later, Mike

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-Mike
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