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Community Forums › Board Games!!! › Board Game General › FIREFLY ~ OUT OF THE BLACK by Toy Vault
FIREFLY ~ OUT OF THE BLACK by Toy Vault

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td9993
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Joined: Dec 31, 1969
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PostPosted: Sat Jan 25, 2014 2:06 pm    Post subject: FIREFLY ~ OUT OF THE BLACK by Toy Vault

'Firefly: Out to the Black' is a wild hootenanny of adventure and misbehavin' spread out across the blackness of the 'Verse! Life's rough out in the black: money don't come easy and makin' it doesn't often allow one to preserve their honor. It's important to keep both of course: can't eat without the coin, but a handsome reputation will get you pretty far too.



Firefly Out to the Black is a cooperative quick card game for three to five players. Players take on roles of the crew of Serenity and play through a series of Events competing against the game.



The game includes:

Serenity Cards – These are dual use cards. The main use is to help the players overcome Events. It’s secondary use is to determine random numbers.

Alliance Cards – These are penalty cards that are drawn if the players do not do well at certain Events. Draw too many of these and the players lose the game even if they still have Credits and Honor.

Double sized Character Cards – Contains the Character’s Skill numbers and special abilities

Event Cards – These are the Events the players must overcome to win the game.

Gorramit Cards – These cards modify the Events, generally making them harder.

A Set of Rules – The rules to the game.

Honor Tokens – These are used to track the player’s Honor.

Credit Tokens – These are used to track the player’s Credits.

The Character Cards each represent one of the main Characters in Firefly. In addition to having their skills values listed, Each Character has special abilities, which cost a variable amount of Credits or Honor. On a players turn he can choose to spend Credits or Honor on one of these abilities, but it brings them closer to losing, so they need to think about whether they really need to or not.



A typical turn of the game consists of the active player turning over the top Event card. Each Event card has three challenges, one Fightin’, one Flyin’, and one Thinkin’. Each of these has a number, which the players must equal or exceed to be successful in the challenge. Characters gain skill two different ways, they may play Serenity cards to gain skill, and, after playing their Serenity cards, they add a random number to determine their final skill. This is added to the Character’s base skill number listed on their Character cards. Depending on how many challenges they successfully complete they either gain or lose Credits and/or Honor. The more successful the more they gain.

Once the event is resolved, the next player starts a new turn, and turns over the next Event card. The game is over once all the Event cards have been drawn and resolved.



Number of Players: 3 − 5
Suggested Ages: 14 and up
Playing Time: 45 minutes


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