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Miniature Gaming › Flames of War › Origins- Russians return › Community Forums › Merlyn's Comic Books and More
         
Origins- Russians return

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ogre
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PostPosted: Mon Jul 17, 2006 5:59 am    Post subject: Re: Origins- Russians return

Thursday at 10 A.M.

The only tank force I have is Soviet. I do not have enough German tanks yet to play them. Working on it tho.

I will let you know if I can't make it. But it looks good so far. Talking and skirmishing sounds great.

chris
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DeathorGlory
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PostPosted: Mon Jul 17, 2006 9:06 am    Post subject: Re: Origins- Russians return

Yeh, you throw out russian (my favorite army) and I will field German I think. May be British, Churchill never did trust you ruskies. Terry

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ogre
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PostPosted: Tue Jul 18, 2006 3:22 am    Post subject: Re: Origins- Russians return

Terry,

just posted some lists on the Thursday thread. I will play the appropriate list for the opponent. Or the list my opponent wants me to use. I really don't care. Just want to see how the 2E rules work.

Notice the new rules for tanko's. A tank force with tanko's if containing an odd number of tanks at the start will never fail company morale and flee the board. Phil has ruled that the tanko's count towards strength, but their losses do not count. So 7 tanks, 7 tankos equals 14 total strength. Lose 6 tanks and you are always in the positive. This rule is awesome. Plus he Tanko's can dismount and move like regular smg teams. Pretty neat.

chris
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DeathorGlory
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PostPosted: Thu Jul 20, 2006 12:20 am    Post subject: Re: Origins- Russians return

Chris, I had read the rules and Ost front several times and I totally missed that. I haven't been on the forum so have missed a spirited exchange I see.That is exactly what I had read the tankos did. Glad to see another possitive change.. See you thursday. Terry

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ogre
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PostPosted: Thu Jul 20, 2006 10:02 am    Post subject: Re: Origins- Russians return

The Tanko's do not count for lost units, but do count for ones still fighting. Meaning. 7 tanks, 7 tanko's has a force of 14 combat units. But only ever uses the /7, so the break point is 3 units. But they could be any combination of tanks or tanko's. As long as you have three units left. You don't even need a roll for company morale until you reach 3 or less fighting units.

A unit of tanks and tanko's cannot initiate an assault if pinned. But a unit of tanks and tanko's can continue an assault if pinned during defensive fire. A big distinction. So keep your CO handy to help reroll for your tanks and tanko company so an assault can take place.

chris
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DeathorGlory
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PostPosted: Fri Jul 21, 2006 1:14 pm    Post subject: Re: Origins- Russians return

Thanks Chris. That and the clarification on assaulting mounted Panzer grenadiers now makes sense to me. You might want to post that explanation as I am sure I am not the only one confused by the new wording. Terry

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