Merlyn's Comic Books and More
User Info

Welcome Anonymous

Nickname
Password

Membership:
Latest: AsenWolf
New Today: 0
New Yesterday: 0
Overall: 898

People Online:
Members: 0
Visitors: 114
Total: 114
Who Is Where:
 Visitors:
01: Home
02: Community Forums
03: Stories Archive
04: Stories Archive
05: Community Forums
06: Community Forums
07: Home
08: Home
09: Community Forums
10: Home
11: Community Forums
12: Home
13: Community Forums
14: Home
15: Home
16: Home
17: Community Forums
18: Community Forums
19: Community Forums
20: Community Forums
21: Home
22: News
23: Home
24: Home
25: Community Forums
26: Community Forums
27: Stories Archive
28: Stories Archive
29: Community Forums
30: Community Forums
31: Community Forums
32: Community Forums
33: Community Forums
34: Home
35: Community Forums
36: Home
37: Stories Archive
38: Home
39: Stories Archive
40: Community Forums
41: Community Forums
42: Community Forums
43: Community Forums
44: Home
45: Community Forums
46: My Account
47: Stories Archive
48: Stories Archive
49: Community Forums
50: Community Forums
51: Stories Archive
52: Community Forums
53: News
54: Community Forums
55: Community Forums
56: Community Forums
57: News
58: Home
59: Home
60: Community Forums
61: Community Forums
62: Home
63: Home
64: Community Forums
65: Stories Archive
66: Community Forums
67: Community Forums
68: Stories Archive
69: Home
70: Community Forums
71: Home
72: Community Forums
73: Home
74: Home
75: Home
76: Community Forums
77: Home
78: Community Forums
79: Community Forums
80: Home
81: Community Forums
82: Stories Archive
83: Community Forums
84: Community Forums
85: Home
86: Community Forums
87: Stories Archive
88: Stories Archive
89: Community Forums
90: Home
91: Home
92: Community Forums
93: Community Forums
94: Stories Archive
95: Community Forums
96: Home
97: Community Forums
98: Stories Archive
99: Home
100: Community Forums
101: News
102: Home
103: My Account
104: Stories Archive
105: Home
106: Home
107: Home
108: Community Forums
109: Stories Archive
110: Community Forums
111: Community Forums
112: Community Forums
113: Community Forums
114: Stories Archive

Staff Online:

No staff members are online!

Main Menu

Community Forums › Miniature Gaming › Flames of War › Allocation of hits
Allocation of hits

Post new topic   Reply to topic   Printer Friendly Page     Forum IndexFlames of War
View previous topic :: View next topic  
Author Message
DeathorGlory
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 390
Location: Spokane

PostPosted: Sun Aug 13, 2006 9:12 am    Post subject: Allocation of hits

On Yahoo Groups Washington there has been a big discussion on allocation of hits. Rules stress placing your hits on the individual stands and then rolling for each stand individually. Many gamers, myself included, roll a hand full of dice, have say 3 killed out of your platoon and so you remove no command stands or specialty stands. (BAZOOKAS) Thats what brought this all about. US players field this swarm of bazookas and german players are now taking more and more casualties from there fire. Then when the platoon is hit, they remove everything else and keep the command and bazooka teams. So from now on I will attempt to play the rules correctly and yes it may take another minute of time but Command and special teams should be killed, just like any other team.

_________________
Defense is for the timid
Back to top
View user's profile
Bootneck
Rookie


Joined: Dec 31, 1969
Posts: 23
Location: North west UK

PostPosted: Sun Aug 13, 2006 9:37 am    Post subject: Re: Allocation of hits

Do the rules not state that "the defender allocates hits evenly to valid targets within the platoon"

INHO this means if you score4 hits and your valid targets include 6 infantry stands , 1 bazooka and a command then you will take the hits on the infantry as it says in the description

" when an important soldier like a bazooka gunner is hit , the platoon commander will attempt to keep the weapon in action by ordering another soldier to take over the weapon"

I have found the only way to kill command and special teams is to make them the only "valid" target (which is quite difficult to do , positioning shooting teams to make sure that the special/command and only a couple of other teams are in range/line of sight) or to use the overkill rule to force the defender to allocate hits to them.

this can result in people using long range large calibre weapons as "snipers" to take out command/special teams , things that would not happen in combat.

the allocation rules favour the defender but can be made to work for the shooter Very Happy

regards

Bob

_________________
When the Smoke cleared and the dust settled all that was left were his Churchills and my Recce hiding in a wood.......What a Win !!
Kursk PantherKompanie - Big Cats Rock !! 7 - 3 - 1
Back to top
View user's profile Send e-mail Visit poster's website
DeathorGlory
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 390
Location: Spokane

PostPosted: Sun Aug 13, 2006 12:58 pm    Post subject: Re: Allocation of hits

Bob, This is what guys are doing. Say I have 7 Teams left and HMGs get 7 hits. All stands are targets and at the same range. BF wants us to roll for each stand separately so that a command group or specialty stand could possible be a casualty, not be the last stands left. What guys do is roll seven dice at once get 3 kills and take off the least important teams. BF would like the rules to be played as written. If there are 3 hits on a 7 stand platoon then you just wouldn't target your command or special team. The key is the number of hits. One is to be placed on each individual Team that is a target. No one wants to loose a command team and watch your platoon stall but that is combat. Same for artillery. Roll individual teams.

_________________
Defense is for the timid
Back to top
View user's profile
Dungeon_Master123
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 448
Location: spokane, WA

PostPosted: Sun Aug 13, 2006 2:55 pm    Post subject: Re: Allocation of hits

I agree with deather glory, i did this on my last game, and it could make a big difference. It is a lot more nerve racking when you get into a fire fight.

_________________
FOR THE FATHER LAND!!!!!!



Register at this Miniature War Game forum for free!!!
minibattles.freeforums...portal.php
Back to top
View user's profile Send e-mail
Guard??
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 108

PostPosted: Sun Aug 13, 2006 4:09 pm    Post subject: Re: Allocation of hits

Well it completely depends on wither or not 4+ or lower firepower weapons are shooting at your platoons. You have to take the gun teams saves first if thats the case. Also everything in the platoon has to be hit once before teams can start taking double hits. ex. roll a dice for each team according to the amount of hits (attacker can choose the defender take saves on gun teams with 4+ or lower firepower).
Back to top
View user's profile
DeathorGlory
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 390
Location: Spokane

PostPosted: Sun Aug 13, 2006 5:05 pm    Post subject: Re: Allocation of hits

Everything you say is true, trouble is everyone has been skipping over the allocation of hits to the teams. BF just wants us to allocate to the individual teams before rolling to see if you loose any to fire. That way all teams allocated have a chance of being the casualty.

_________________
Defense is for the timid
Back to top
View user's profile
Guard??
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 108

PostPosted: Sun Aug 13, 2006 5:15 pm    Post subject: Re: Allocation of hits

Oh, yeah. I do that anyway, as should everyone else. This I'snt 40k!
Back to top
View user's profile
ogre
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 540

PostPosted: Sun Aug 13, 2006 6:12 pm    Post subject: Re: Allocation of hits

Sean and I did it correctly the last time we played. If a platoon received 6 hits, we rolled separate saves for commanders and such as appropriate and rolled alot of the saves for the infantry together. Didn't seem to slow the game down any that I noticed.

The only real pauses came when I took to much time thinking about what I was going to do next. Didn't seem to help. Although realizing I was playing Germans with Smoke for their artillery was a sad thing to remember on the ride home. That might have been useful throughout the game.

Thats what I get for playing Soviets to much. I think like a Soviet even when I have German troops and equipment.

Chris
Back to top
View user's profile
Guard??
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 108

PostPosted: Sun Aug 13, 2006 7:03 pm    Post subject: Re: Allocation of hits

Chris, If your up for it on Tuesday I would love to play you a 2000pts game. My Soviets vs. your Germans again.
Back to top
View user's profile
ogre
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 540

PostPosted: Sun Aug 13, 2006 7:42 pm    Post subject: Re: Allocation of hits

Sean,

that sounds like fun. We will see who shows up and who wants to play what kind of battle.

I look forward to another chance with my Germans. I think i could do better.

How did your Driver's License thing go. You legal now?

See ya Tuesday.

chris
Back to top
View user's profile
Guard??
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 108

PostPosted: Sun Aug 13, 2006 7:47 pm    Post subject: Re: Allocation of hits

Next week for the license. Alright, see ya then!
Back to top
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexFlames of War All times are GMT - 8 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Latest Posts
Last 10 Forum Messages

Tons of New RPG Books, Miniatures, Games, and More!
Last post by CharlesFaust in General Gaming Discussion on Aug 19, 2017 at 00:09:49

NEW WARHAMMER 40K SPACE MARINES AND CITADEL TERRAIN DECOR
Last post by MIK_EL_PABST in GW Warhammer 40k on Aug 18, 2017 at 20:48:52

STARFINDER is Here!
Last post by CharlesFaust in D20 System on Aug 18, 2017 at 19:06:50

New Graphic Novels, Kids Books, and Shirts!
Last post by CharlesFaust in Graphic Novels on Aug 16, 2017 at 22:41:52

LOVECRAFT LETTER
Last post by MIK_EL_PABST in General Gaming Discussion on Aug 15, 2017 at 03:10:10

NEW DRAGON BALL Z SUPER CARD GAME
Last post by MIK_EL_PABST in General Gaming Discussion on Aug 14, 2017 at 03:34:18

Huge Pokemon Big Box Sale!
Last post by CharlesFaust in Pokemon on Aug 10, 2017 at 21:02:55

New Graphic Novels, Collectibles, and Calendars!
Last post by CharlesFaust in Graphic Novels on Aug 09, 2017 at 23:25:33

New Soviet Forces for Team Yankee!
Last post by CharlesFaust in Flames of War on Aug 08, 2017 at 21:56:24

August 2017 Heroclix Events
Last post by HZeraze in Heroclix, Wizkids on Aug 08, 2017 at 15:24:25


Survey
Best comic book to movie adaptation




Results :: Polls

Votes: 1466
Comments: 4

Links

Get Firefox!
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
Interactive software released under GNU GPL, Code Credits, Privacy Policy
Created by Mars