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Community Forums › Miniature Gaming › Games Workshop Misc. › Mordheim
Mordheim

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imperialdeadite
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Joined: Dec 31, 1969
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PostPosted: Tue Mar 14, 2006 8:25 pm    Post subject: Mordheim

I read awhile ago that someone was interested in playing some mordheim. I have a beastman team ready to go, anyone interested?
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merlyn
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PostPosted: Wed Mar 15, 2006 9:45 am    Post subject: Re: Mordheim

I pulled that Mordhein thread. That campaign is at another store and I didn't think this space should advertise other stores. They can do that on their own.
Anyone that wants to play open Mordheim games at Merlyn's is welcome to use Merlyn's space, terrain and this forum. And any other Merlyn's supporter is welcome to use our space and forums freely.
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Scipio
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PostPosted: Wed Mar 15, 2006 1:13 pm    Post subject: Re: Mordheim

Actually that campaign is not at another store. Its at Merlyn's if there is enough interest. The campaign however is an "on-line" campaign (meaning people can play anywhere, so there are people playing at other locations).

At least I hope we are still welcome to play at Merlyn's because at this point Merlyn's has a lot of Mordheim terrain.

Anyway, the campaign is "game mastered" by me from nwgamers.org (ie...results get reported to me there and I can coordinate the next battle /scenario centrally from there). It works very similar to a standard GW on-line campaign only more personalized since I usually know who is playing.

Map, rules, etc... are on nwgamers
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imperialdeadite
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PostPosted: Wed Mar 15, 2006 1:20 pm    Post subject: Re: Mordheim

I don't have the time to dedicate to a campaign right now, too busy. I am interested in just getting a group of guys together to play some games whenever they feel like and having fun without much structure, I don't think everything needs to be planned out just to have some warbands battle it out and have some fun while doing it. So if anyone is interested in some random Mordheim battling let me know.

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Scipio
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PostPosted: Wed Mar 15, 2006 1:31 pm    Post subject: Re: Mordheim

Ya, I have the same problem myself sometimes which is why I prefere to run things on-line. Heck, I have done campaign turns while out of town on buisness. The campaign participation level is more oriented to buisy people that might not have the commitment level over time. So I eliminated turn moves as that was troublesome and slowed things down. I also eliminated map moves as they were in the Warhammer campaigns I have been running. I am running this more like the bloodbowl league I ran previously.

I found problems with campaigns I have run before which is primarily the reason why I came up with a very loose campaign structure. You can play normal games and thats fine. However, if you want you can "challenge" territories. Then you may have to play someone specific. This way people can kind of initiate their own participation level. The challenges offer different scenarios with specific opponents. I suppose one could look at it as more of a "league" then a campaign.

There are also territories outside of the city that control is determined via warhammer battles. That can give some minor benefit to a friendly mordheim warband in the city.

At any rate if there ain't any interest at Merlyns then so be it. Just saves me time and likely a few trips to Merlyns to play explain etc...
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Penumbra
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PostPosted: Tue Aug 08, 2006 11:56 am    Post subject: Re: Mordheim

does mordheim have rules for either dwarfs lizardmen or undead? if so i could maybe play

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imperialdeadite
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PostPosted: Wed Aug 09, 2006 2:46 pm    Post subject: Re: Mordheim

It has rules for dwarves and undead that are readily accessible, though Lizardmen are not printed as of yet to my knowledge.

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winterman
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PostPosted: Wed Aug 09, 2006 2:52 pm    Post subject: Re: Mordheim

There's a lustria campaign that I believe has rules for lizardmen but they would be odd in the Mordheim setting

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Penumbra
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PostPosted: Wed Aug 09, 2006 8:35 pm    Post subject: Re: Mordheim

uh ok because i have some dwarves and about 25 zombies so i might be able to play

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imperialdeadite
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PostPosted: Sun Aug 13, 2006 2:33 pm    Post subject: Re: Mordheim

the Undead team will need at least 1 Vampire(but only 1) for your captain. And as options you can take 1 necromancer, some Dregs, Wights, big-freaking-dogs, zombies, and Ghouls. The undead team is printed in the main rulebook, the dwarf team is in the annual, and the Khemri setting(availible on the gws website) has rules for a Khemri undead team as well.

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Penumbra
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PostPosted: Sun Aug 13, 2006 5:00 pm    Post subject: Re: Mordheim

kool
like i could use grima wormtongue or sauraman as a necromancer right?
and i could use a reaper model as a vamp right
oh and where can i find the main rulebook?
or the annual?

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Penumbra
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PostPosted: Sun Aug 13, 2006 7:06 pm    Post subject: Re: Mordheim

okay i got rules off the internet and am going to play dwarves Smile
right now i have:
1 dwarf lord
1 dwarf champ.
12 dwarves with variety of weapons
6 longbeards
right now i'm still reading the rules and thinking 'bout stuff
so maybe we could like play an intro game or sumthin as i dont have friends who even have fantasy models Sad

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imperialdeadite
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PostPosted: Mon Aug 14, 2006 4:37 pm    Post subject: Re: Mordheim

ok, for a starting team you have 500gold to buy your guys and their equipment. the cost for each guy and the availible equipment in in the gang list in the book they are printed in.

As far as playing an intro game, I will take some time this week and dig out my fantasy models and see what I have availible, and then I will post when I figure that much out.

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Penumbra
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PostPosted: Mon Aug 14, 2006 5:00 pm    Post subject: Re: Mordheim

okay cool Smile
i'm gonna finish reading the rules then make my warband list roster orwhatever it's called Smile

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