Merlyn's Comic Books and More
User Info

Welcome Anonymous

Nickname
Password

Membership:
Latest: AsenWolf
New Today: 0
New Yesterday: 0
Overall: 898

People Online:
Members: 0
Visitors: 142
Total: 142
Who Is Where:
 Visitors:
01: Home
02: News
03: Community Forums
04: Community Forums
05: Stories Archive
06: Home
07: Community Forums
08: Stories Archive
09: Community Forums
10: Community Forums
11: Home
12: Community Forums
13: Community Forums
14: Home
15: Community Forums
16: Stories Archive
17: Stories Archive
18: Community Forums
19: Home
20: Community Forums
21: Community Forums
22: Home
23: Community Forums
24: Community Forums
25: Home
26: Home
27: Community Forums
28: Community Forums
29: Home
30: Home
31: Community Forums
32: Community Forums
33: Community Forums
34: Community Forums
35: Home
36: Community Forums
37: Community Forums
38: Home
39: Home
40: Stories Archive
41: Community Forums
42: Community Forums
43: Home
44: Community Forums
45: Community Forums
46: Home
47: Community Forums
48: Stories Archive
49: Community Forums
50: Home
51: Home
52: Home
53: Community Forums
54: Home
55: Home
56: Community Forums
57: Community Forums
58: Community Forums
59: Stories Archive
60: Community Forums
61: Community Forums
62: Stories Archive
63: Home
64: Community Forums
65: Community Forums
66: Home
67: News
68: Community Forums
69: Stories Archive
70: Stories Archive
71: Community Forums
72: My Account
73: Community Forums
74: Community Forums
75: Stories Archive
76: Community Forums
77: Community Forums
78: Home
79: Home
80: Community Forums
81: Stories Archive
82: Home
83: Community Forums
84: Home
85: Home
86: Home
87: Home
88: Stories Archive
89: Home
90: Community Forums
91: Home
92: Home
93: Community Forums
94: Community Forums
95: Stories Archive
96: Community Forums
97: Community Forums
98: Stories Archive
99: Home
100: Community Forums
101: Community Forums
102: Home
103: Home
104: Home
105: Community Forums
106: Community Forums
107: Community Forums
108: Home
109: Community Forums
110: Community Forums
111: Home
112: Community Forums
113: Community Forums
114: Home
115: Stories Archive
116: Community Forums
117: Community Forums
118: News
119: Community Forums
120: Home
121: Community Forums
122: Community Forums
123: Community Forums
124: Community Forums
125: Community Forums
126: Community Forums
127: Community Forums
128: Stories Archive
129: Home
130: Community Forums
131: Home
132: Stories Archive
133: Home
134: Community Forums
135: Community Forums
136: Community Forums
137: Community Forums
138: Stories Archive
139: News
140: Home
141: Stories Archive
142: Stories Archive

Staff Online:

No staff members are online!

Main Menu

Community Forums › Miniature Gaming › Games Workshop Misc. › Deathwatch Overkill
Deathwatch Overkill

Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGames Workshop Misc.
View previous topic :: View next topic  
Author Message
Tophertime
Intarweb Mastar!


Joined: Jul 31, 2014
Posts: 217

PostPosted: Sun Mar 13, 2016 12:46 pm    Post subject: Deathwatch Overkill



Space Hulk inspired a level of devotion bordering on fanaticism among players. Over the decades it’s spawned multiple video game adaptations, and even though it remained unavailable in shops for years, copies changed hands for hundreds of pounds online until the release of a revised edition in 2014. So when news broke that Deathwatch Overkill, a new game centred on desperate combat between elite Space Marines and rampaging Tyranids was in the works, it was inevitable that the upstart release would be compared to its revered predecessor.

On first inspection, there are plenty of similarities. Like Space Hulk, the game sees its human protagonists horribly outnumbered by their alien adversaries. The action takes place on a modular board, allowing for a multitude of different game scenarios. And while the Space Marine player deploys his or her troops before the game begins, Tyranids enter the game continuously and unpredictably with every passing turn.

Dig a little deeper, though, and you’ll find that in many ways Deathwatch departs dramatically from Space Hulk’s script.

Rather than a massive derelict spacecraft infested by extraterrestrial horrors, the new game takes players to a mining planet whose population has been ensnared by the Tyranid hive-mind. Where Space Hulk deposited players in a warren of claustrophobic corridors, Deathwatch’s story plays out on a world of rusted platforms, creaking gangways and yawning black gulfs that drop away into nothing.

SOME OF YOUR MOST IMPORTANT STRATEGIC DECISIONS COME BEFORE THE GAME EVEN BEGINS.

Then there are the characters. Where Space Hulk revolved around the heavily-armoured Terminators of the Blood Angels Space Marine chapter, Deathwatch tells the story of the, er, Deathwatch – a sort of Space Marine super-team that amalgamates the strongest, toughest and most capable warriors from across mankind’s galactic empire. Fueled by religious zeal and utterly ruthless in combat, they’re a bit like a combination of the Justice League and the Spanish Inquisition.

The game comes with 11 Deathwatch marines to play with, and each boasts their own set of weapons, equipment and special abilities. There’s a jetpack-wearing super-soldier with razor-sharp mechanical claws who swoops down to tear enemies into tiny chunks before they know what’s hit them. There’s a deadly marksman who unleashes a hail of explosive shells with uncanny accuracy. There’s a motorbike-mounted speed freak accompanied by a cyborg eagle that swoops around the battlefield gathering information on enemy positions.

As the Deathwatch commander, you’ll deploy a varying number of marines for each of the game’s nine scenarios, and the characters you field will have a huge impact on the way the game unfolds. There are some powerful synergies between different characters, and the process of selecting your team, weighing up their merits and their suitability for the current mission feels a lot like Nintendo’s Fire Emblem tactical RPGs. Some of your most important strategic decisions come before the game even begins.

Once it does, though, it quickly becomes clear that you’re in command of some serious badasses. Your marines may be severely outnumbered, but they’re far from helpless. Where the Tyranid forces consist largely of lightly armed alien-human hybrids, the Deathwatch come equipped with devastating bolt guns, flame throwers and damn-near-impenetrable power armour. Their superior training means they can attack twice on every turn, and if, by some miracle, the aliens manage to inflict damage on them, they can opt to skip one of their attacks in order to fully recover. They’re gleefully, unrepentantly over-powered, and it’s common to see a marine bogged down in a five-on-one fight not only surviving, but cutting down swathes of enemies before they even have a chance to take a swing at him. It’s like watching Muhammad Ali at the height of his powers fighting an entire bar full of mediocre pub-brawlers.

This means that if you’re controlling the Tyranids, you’re playing a very different game. Each turn begins with a brood mind phase that sees you draw a hand of cards, each of which can be used in one of two ways. Lay it face-down at the edge the board, and it’ll spawn new creatures to add to your ranks. These range from clusters of cannon-fodder hybrids to the deadly Genestealer Patriarch, and because they aren’t revealed until later in the game round, they force the marines to react to threats before they can be certain what they are. You can even play some cards as decoys, luring the Deathwatch to certain spots on the board, deceiving them into splitting up their troops and blindsiding them with an ambush that strikes at their weakest point.

Any cards you don’t use to bring new troops to the board remain in your hand, and you can play them during your turn for a number of powerful effects. Some make your forces’ attacks more accurate, others boost their movement speed, and some exploit the perils of the game’s environment, cutting the lighting in one section of the board to make shooting impossible, or restricting your opponent’s movement with unstable walkways that threaten to collapse underfoot.

This is a game that feels remarkably different depending on which side you’re on. For the Deathwatch, it’s about storming through each stage, mowing down enemies with minimal subtlety. For the Tyranids, it’s about biding your time, baiting your traps and slowing your human adversaries with weak, expendable troops until you’re able to unleash your deadliest threats. In fact, in a lot of ways, controlling the Tyranids feels like playing the antagonistic overlord in a dungeon-crawl adventure game like Descent or HeroQuest, and Deathwatch Overkill often seems like a combination of those games and full-on Warhammer 40,000.

The results can be incredibly cinematic, and Deathwatch is built around big, dramatic moments. You’ll face down overwhelming mobs of mind-controlled drones, only to reduce them to a molten puddle with your flamethrower. You’ll perform death-defying leaps across gaping chasms on your armored motorbike, machine guns blazing all the while. You’ll fight heroic last-stand battles as your stalwart marines finally succumb to the overwhelming weight of numbers, disappearing under a sea of teeth, claws and crude weapons improvised from mining equipment.

To see more, come in a check out this cool new game.
Back to top
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGames Workshop Misc. All times are GMT - 8 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum

Latest Posts
Last 10 Forum Messages

New Marvel and Image Graphic Novels!
Last post by CharlesFaust in Marvel on Jan 17, 2018 at 18:34:10

D&D Dungeon Tiles Reincarnated!
Last post by CharlesFaust in Dungeons & Dragons on Jan 12, 2018 at 21:32:48

Star Wars Destiny: Legacies Boosters and Starter Boxes!
Last post by CharlesFaust in Other on Jan 11, 2018 at 20:09:11

New Graphic Novels & Collectibles!
Last post by CharlesFaust in Graphic Novels on Jan 10, 2018 at 22:13:47

New Dice Sets and Pokemon Boxes
Last post by CharlesFaust in General Gaming Discussion on Jan 06, 2018 at 22:42:56

A Smattering of New Stuff
Last post by CharlesFaust in General Gaming Discussion on Jan 04, 2018 at 22:34:51

New Kids Books, Graphic Novels, and Collectibles!
Last post by CharlesFaust in Graphic Novels on Jan 03, 2018 at 22:04:45

New RPG Books and Game Expansions
Last post by CharlesFaust in General Gaming Discussion on Dec 30, 2017 at 18:51:09

New Flames and Team Yankee
Last post by Hobomonkey in Flames of War on Dec 28, 2017 at 01:48:17

New Graphic Novels
Last post by Hobomonkey in Comments on Dec 27, 2017 at 04:17:44


Survey
Best comic book to movie adaptation




Results :: Polls

Votes: 1497
Comments: 4

Links

Get Firefox!
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
Interactive software released under GNU GPL, Code Credits, Privacy Policy
Created by Mars