Allocation of hits
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#1: Allocation of hits Author: DeathorGloryLocation: Spokane PostPosted: Sun Aug 13, 2006 9:12 am
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On Yahoo Groups Washington there has been a big discussion on allocation of hits. Rules stress placing your hits on the individual stands and then rolling for each stand individually. Many gamers, myself included, roll a hand full of dice, have say 3 killed out of your platoon and so you remove no command stands or specialty stands. (BAZOOKAS) Thats what brought this all about. US players field this swarm of bazookas and german players are now taking more and more casualties from there fire. Then when the platoon is hit, they remove everything else and keep the command and bazooka teams. So from now on I will attempt to play the rules correctly and yes it may take another minute of time but Command and special teams should be killed, just like any other team.

#2: Re: Allocation of hits Author: BootneckLocation: North west UK PostPosted: Sun Aug 13, 2006 9:37 am
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Do the rules not state that "the defender allocates hits evenly to valid targets within the platoon"

INHO this means if you score4 hits and your valid targets include 6 infantry stands , 1 bazooka and a command then you will take the hits on the infantry as it says in the description

" when an important soldier like a bazooka gunner is hit , the platoon commander will attempt to keep the weapon in action by ordering another soldier to take over the weapon"

I have found the only way to kill command and special teams is to make them the only "valid" target (which is quite difficult to do , positioning shooting teams to make sure that the special/command and only a couple of other teams are in range/line of sight) or to use the overkill rule to force the defender to allocate hits to them.

this can result in people using long range large calibre weapons as "snipers" to take out command/special teams , things that would not happen in combat.

the allocation rules favour the defender but can be made to work for the shooter Very Happy

regards

Bob

#3: Re: Allocation of hits Author: DeathorGloryLocation: Spokane PostPosted: Sun Aug 13, 2006 12:58 pm
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Bob, This is what guys are doing. Say I have 7 Teams left and HMGs get 7 hits. All stands are targets and at the same range. BF wants us to roll for each stand separately so that a command group or specialty stand could possible be a casualty, not be the last stands left. What guys do is roll seven dice at once get 3 kills and take off the least important teams. BF would like the rules to be played as written. If there are 3 hits on a 7 stand platoon then you just wouldn't target your command or special team. The key is the number of hits. One is to be placed on each individual Team that is a target. No one wants to loose a command team and watch your platoon stall but that is combat. Same for artillery. Roll individual teams.

#4: Re: Allocation of hits Author: Dungeon_Master123Location: spokane, WA PostPosted: Sun Aug 13, 2006 2:55 pm
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I agree with deather glory, i did this on my last game, and it could make a big difference. It is a lot more nerve racking when you get into a fire fight.

#5: Re: Allocation of hits Author: Guard?? PostPosted: Sun Aug 13, 2006 4:09 pm
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Well it completely depends on wither or not 4+ or lower firepower weapons are shooting at your platoons. You have to take the gun teams saves first if thats the case. Also everything in the platoon has to be hit once before teams can start taking double hits. ex. roll a dice for each team according to the amount of hits (attacker can choose the defender take saves on gun teams with 4+ or lower firepower).

#6: Re: Allocation of hits Author: DeathorGloryLocation: Spokane PostPosted: Sun Aug 13, 2006 5:05 pm
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Everything you say is true, trouble is everyone has been skipping over the allocation of hits to the teams. BF just wants us to allocate to the individual teams before rolling to see if you loose any to fire. That way all teams allocated have a chance of being the casualty.

#7: Re: Allocation of hits Author: Guard?? PostPosted: Sun Aug 13, 2006 5:15 pm
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Oh, yeah. I do that anyway, as should everyone else. This I'snt 40k!

#8: Re: Allocation of hits Author: ogre PostPosted: Sun Aug 13, 2006 6:12 pm
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Sean and I did it correctly the last time we played. If a platoon received 6 hits, we rolled separate saves for commanders and such as appropriate and rolled alot of the saves for the infantry together. Didn't seem to slow the game down any that I noticed.

The only real pauses came when I took to much time thinking about what I was going to do next. Didn't seem to help. Although realizing I was playing Germans with Smoke for their artillery was a sad thing to remember on the ride home. That might have been useful throughout the game.

Thats what I get for playing Soviets to much. I think like a Soviet even when I have German troops and equipment.

Chris

#9: Re: Allocation of hits Author: Guard?? PostPosted: Sun Aug 13, 2006 7:03 pm
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Chris, If your up for it on Tuesday I would love to play you a 2000pts game. My Soviets vs. your Germans again.

#10: Re: Allocation of hits Author: ogre PostPosted: Sun Aug 13, 2006 7:42 pm
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Sean,

that sounds like fun. We will see who shows up and who wants to play what kind of battle.

I look forward to another chance with my Germans. I think i could do better.

How did your Driver's License thing go. You legal now?

See ya Tuesday.

chris

#11: Re: Allocation of hits Author: Guard?? PostPosted: Sun Aug 13, 2006 7:47 pm
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Next week for the license. Alright, see ya then!



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