Merlyn's Comic Books and More
User Info

Welcome Anonymous

Nickname
Password

Membership:
Latest: AsenWolf
New Today: 0
New Yesterday: 0
Overall: 898

People Online:
Members: 0
Visitors: 102
Total: 102
Who Is Where:
 Visitors:
01: Home
02: Community Forums
03: Community Forums
04: Community Forums
05: Community Forums
06: Stories Archive
07: Stories Archive
08: Community Forums
09: Community Forums
10: News
11: Community Forums
12: Home
13: Home
14: Community Forums
15: Community Forums
16: Community Forums
17: Community Forums
18: Home
19: Home
20: Community Forums
21: Community Forums
22: Community Forums
23: Community Forums
24: Community Forums
25: Community Forums
26: Community Forums
27: Community Forums
28: Community Forums
29: Stories Archive
30: Home
31: Community Forums
32: Home
33: Community Forums
34: Community Forums
35: Community Forums
36: Stories Archive
37: Community Forums
38: Home
39: Home
40: Community Forums
41: Home
42: Community Forums
43: Home
44: Home
45: Community Forums
46: Community Forums
47: Community Forums
48: Community Forums
49: Stories Archive
50: Home
51: Stories Archive
52: Community Forums
53: Community Forums
54: Community Forums
55: News
56: Community Forums
57: Community Forums
58: Community Forums
59: Home
60: Community Forums
61: Home
62: Community Forums
63: Stories Archive
64: Stories Archive
65: Home
66: Community Forums
67: Community Forums
68: Home
69: Home
70: Community Forums
71: Home
72: Community Forums
73: Stories Archive
74: Community Forums
75: Home
76: Community Forums
77: Community Forums
78: Stories Archive
79: Community Forums
80: Stories Archive
81: Stories Archive
82: Community Forums
83: Home
84: Community Forums
85: Community Forums
86: Stories Archive
87: Community Forums
88: Stories Archive
89: Community Forums
90: Community Forums
91: Community Forums
92: Stories Archive
93: Home
94: Community Forums
95: Community Forums
96: Home
97: Home
98: Home
99: Community Forums
100: Community Forums
101: Community Forums
102: Community Forums

Staff Online:

No staff members are online!

Main Menu

Community Forums › Miniature Gaming › Games Workshop Misc. › Deathwatch Overkill
Deathwatch Overkill

Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGames Workshop Misc.
View previous topic :: View next topic  
Author Message
Tophertime
Intarweb Mastar!


Joined: Jul 31, 2014
Posts: 217

PostPosted: Sun Mar 13, 2016 12:46 pm    Post subject: Deathwatch Overkill



Space Hulk inspired a level of devotion bordering on fanaticism among players. Over the decades it’s spawned multiple video game adaptations, and even though it remained unavailable in shops for years, copies changed hands for hundreds of pounds online until the release of a revised edition in 2014. So when news broke that Deathwatch Overkill, a new game centred on desperate combat between elite Space Marines and rampaging Tyranids was in the works, it was inevitable that the upstart release would be compared to its revered predecessor.

On first inspection, there are plenty of similarities. Like Space Hulk, the game sees its human protagonists horribly outnumbered by their alien adversaries. The action takes place on a modular board, allowing for a multitude of different game scenarios. And while the Space Marine player deploys his or her troops before the game begins, Tyranids enter the game continuously and unpredictably with every passing turn.

Dig a little deeper, though, and you’ll find that in many ways Deathwatch departs dramatically from Space Hulk’s script.

Rather than a massive derelict spacecraft infested by extraterrestrial horrors, the new game takes players to a mining planet whose population has been ensnared by the Tyranid hive-mind. Where Space Hulk deposited players in a warren of claustrophobic corridors, Deathwatch’s story plays out on a world of rusted platforms, creaking gangways and yawning black gulfs that drop away into nothing.

SOME OF YOUR MOST IMPORTANT STRATEGIC DECISIONS COME BEFORE THE GAME EVEN BEGINS.

Then there are the characters. Where Space Hulk revolved around the heavily-armoured Terminators of the Blood Angels Space Marine chapter, Deathwatch tells the story of the, er, Deathwatch – a sort of Space Marine super-team that amalgamates the strongest, toughest and most capable warriors from across mankind’s galactic empire. Fueled by religious zeal and utterly ruthless in combat, they’re a bit like a combination of the Justice League and the Spanish Inquisition.

The game comes with 11 Deathwatch marines to play with, and each boasts their own set of weapons, equipment and special abilities. There’s a jetpack-wearing super-soldier with razor-sharp mechanical claws who swoops down to tear enemies into tiny chunks before they know what’s hit them. There’s a deadly marksman who unleashes a hail of explosive shells with uncanny accuracy. There’s a motorbike-mounted speed freak accompanied by a cyborg eagle that swoops around the battlefield gathering information on enemy positions.

As the Deathwatch commander, you’ll deploy a varying number of marines for each of the game’s nine scenarios, and the characters you field will have a huge impact on the way the game unfolds. There are some powerful synergies between different characters, and the process of selecting your team, weighing up their merits and their suitability for the current mission feels a lot like Nintendo’s Fire Emblem tactical RPGs. Some of your most important strategic decisions come before the game even begins.

Once it does, though, it quickly becomes clear that you’re in command of some serious badasses. Your marines may be severely outnumbered, but they’re far from helpless. Where the Tyranid forces consist largely of lightly armed alien-human hybrids, the Deathwatch come equipped with devastating bolt guns, flame throwers and damn-near-impenetrable power armour. Their superior training means they can attack twice on every turn, and if, by some miracle, the aliens manage to inflict damage on them, they can opt to skip one of their attacks in order to fully recover. They’re gleefully, unrepentantly over-powered, and it’s common to see a marine bogged down in a five-on-one fight not only surviving, but cutting down swathes of enemies before they even have a chance to take a swing at him. It’s like watching Muhammad Ali at the height of his powers fighting an entire bar full of mediocre pub-brawlers.

This means that if you’re controlling the Tyranids, you’re playing a very different game. Each turn begins with a brood mind phase that sees you draw a hand of cards, each of which can be used in one of two ways. Lay it face-down at the edge the board, and it’ll spawn new creatures to add to your ranks. These range from clusters of cannon-fodder hybrids to the deadly Genestealer Patriarch, and because they aren’t revealed until later in the game round, they force the marines to react to threats before they can be certain what they are. You can even play some cards as decoys, luring the Deathwatch to certain spots on the board, deceiving them into splitting up their troops and blindsiding them with an ambush that strikes at their weakest point.

Any cards you don’t use to bring new troops to the board remain in your hand, and you can play them during your turn for a number of powerful effects. Some make your forces’ attacks more accurate, others boost their movement speed, and some exploit the perils of the game’s environment, cutting the lighting in one section of the board to make shooting impossible, or restricting your opponent’s movement with unstable walkways that threaten to collapse underfoot.

This is a game that feels remarkably different depending on which side you’re on. For the Deathwatch, it’s about storming through each stage, mowing down enemies with minimal subtlety. For the Tyranids, it’s about biding your time, baiting your traps and slowing your human adversaries with weak, expendable troops until you’re able to unleash your deadliest threats. In fact, in a lot of ways, controlling the Tyranids feels like playing the antagonistic overlord in a dungeon-crawl adventure game like Descent or HeroQuest, and Deathwatch Overkill often seems like a combination of those games and full-on Warhammer 40,000.

The results can be incredibly cinematic, and Deathwatch is built around big, dramatic moments. You’ll face down overwhelming mobs of mind-controlled drones, only to reduce them to a molten puddle with your flamethrower. You’ll perform death-defying leaps across gaping chasms on your armored motorbike, machine guns blazing all the while. You’ll fight heroic last-stand battles as your stalwart marines finally succumb to the overwhelming weight of numbers, disappearing under a sea of teeth, claws and crude weapons improvised from mining equipment.

To see more, come in a check out this cool new game.
Back to top
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGames Workshop Misc. All times are GMT - 8 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum

Latest Posts
Last 10 Forum Messages

Tons of New Bones Minis!
Last post by CharlesFaust in D&D Minis on Apr 14, 2018 at 20:11:22

New miniatures, RPG books, and games!
Last post by CharlesFaust in General Gaming Discussion on Apr 06, 2018 at 23:06:43

New Pre-Con Decks for MTG!
Last post by CharlesFaust in Magic: The Gathering on Apr 06, 2018 at 17:50:54

New Graphic Novels, Kids Books, Collectibles, and More!
Last post by CharlesFaust in Graphic Novels on Apr 04, 2018 at 18:33:48

Forgebane!
Last post by CharlesFaust in GW Warhammer 40k on Mar 23, 2018 at 23:27:09

Star Wars Legion Now Available!
Last post by CharlesFaust in Other on Mar 22, 2018 at 18:12:43

New Graphic Novels!
Last post by CharlesFaust in Graphic Novels on Mar 21, 2018 at 19:05:37

Check Out Our Star Wars Legion Demo!
Last post by CharlesFaust in Other on Mar 17, 2018 at 00:00:22

Firefly Adventures: Brigands and Browncoats
Last post by CharlesFaust in Board Game General on Mar 10, 2018 at 22:38:57

It's a Wargames Illustrated Double Feature!
Last post by CharlesFaust in Flames of War on Mar 10, 2018 at 01:02:59


Survey
Best comic book to movie adaptation




Results :: Polls

Votes: 1522
Comments: 4

Links

Get Firefox!
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
Interactive software released under GNU GPL, Code Credits, Privacy Policy
Created by Mars