Merlyn's Comic Books and More
User Info

Welcome Anonymous

Nickname
Password

Membership:
Latest: AsenWolf
New Today: 0
New Yesterday: 0
Overall: 898

People Online:
Members: 0
Visitors: 153
Total: 153
Who Is Where:
 Visitors:
01: Community Forums
02: Community Forums
03: Community Forums
04: Community Forums
05: Home
06: Community Forums
07: Community Forums
08: Community Forums
09: Home
10: Home
11: Stories Archive
12: Stories Archive
13: Home
14: Home
15: Community Forums
16: Home
17: Home
18: Community Forums
19: Home
20: Community Forums
21: Stories Archive
22: Community Forums
23: Home
24: Home
25: Community Forums
26: Community Forums
27: Community Forums
28: Stories Archive
29: Community Forums
30: Community Forums
31: Community Forums
32: Community Forums
33: Community Forums
34: Community Forums
35: Community Forums
36: Community Forums
37: Community Forums
38: Home
39: Community Forums
40: Community Forums
41: Community Forums
42: Community Forums
43: Community Forums
44: Community Forums
45: Stories Archive
46: Community Forums
47: Community Forums
48: Home
49: Community Forums
50: Community Forums
51: Community Forums
52: Community Forums
53: Home
54: Community Forums
55: Community Forums
56: Home
57: Home
58: Home
59: Stories Archive
60: Community Forums
61: Community Forums
62: Community Forums
63: Community Forums
64: Community Forums
65: Stories Archive
66: Home
67: Home
68: Community Forums
69: Community Forums
70: Home
71: Community Forums
72: Community Forums
73: Home
74: Community Forums
75: Home
76: Community Forums
77: Community Forums
78: My Account
79: Stories Archive
80: Community Forums
81: Home
82: Community Forums
83: Community Forums
84: Stories Archive
85: Stories Archive
86: Stories Archive
87: Community Forums
88: Community Forums
89: Home
90: Home
91: Home
92: Home
93: Community Forums
94: Stories Archive
95: Community Forums
96: Community Forums
97: Community Forums
98: Community Forums
99: Home
100: Community Forums
101: Community Forums
102: Community Forums
103: Home
104: Stories Archive
105: Community Forums
106: Home
107: Community Forums
108: My Account
109: Home
110: Community Forums
111: Home
112: Community Forums
113: Home
114: Community Forums
115: Community Forums
116: Community Forums
117: Community Forums
118: Home
119: News
120: Stories Archive
121: Community Forums
122: Home
123: Community Forums
124: My Account
125: My Account
126: Home
127: Home
128: Home
129: Community Forums
130: Community Forums
131: Community Forums
132: Community Forums
133: Community Forums
134: Community Forums
135: Community Forums
136: My Account
137: Home
138: Home
139: Community Forums
140: Home
141: Community Forums
142: Community Forums
143: Community Forums
144: Community Forums
145: Home
146: Home
147: Community Forums
148: Community Forums
149: Home
150: Home
151: Community Forums
152: Home
153: Stories Archive

Staff Online:

No staff members are online!

Main Menu

Community Forums › Miniature Gaming › GW Warhammer 40k › best space marines
best space marines

Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGW Warhammer 40k
View previous topic :: View next topic  
Author Message
Githyanki
Seasoned Browser


Joined: Dec 31, 1969
Posts: 61
Location: under your bed

PostPosted: Thu Sep 28, 2006 3:14 pm    Post subject: best space marines

i am probablly going to start 40k and was wondering what type of space marine you guys think is best,

i would prefer long range marines but after reading about them discovered there was none, tell me if im wrong

_________________
That which does not kill me makes me stronger.
Back to top
View user's profile
imperialdeadite
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 316
Location: Spokane, WA

PostPosted: Thu Sep 28, 2006 4:15 pm    Post subject: Re: best space marines

I would suggest that you find an army that you like the look of and then go with that. No matter what army you build the more you play it the better you will get with handling their perks and flaws.

_________________
Back to top
View user's profile AIM Address MSN Messenger
r166
Rookie


Joined: Dec 31, 1969
Posts: 23

PostPosted: Thu Sep 28, 2006 8:34 pm    Post subject: Re: best space marines

The new traits system can provide you some flexibility in creating your own distinct chapter that has a long range component/speciality.

For established chapters, Iron Hands might be an option for you or Imperial Fists if you tweak your selection a bit. Heck, you can pick any of the codex chapters and just say you're fielding one of their devastators/support companies.
Back to top
View user's profile
Githyanki
Seasoned Browser


Joined: Dec 31, 1969
Posts: 61
Location: under your bed

PostPosted: Fri Sep 29, 2006 2:36 pm    Post subject: Re: best space marines

so all marine types have long range specialtists, or did i misread you.

_________________
That which does not kill me makes me stronger.
Back to top
View user's profile
r166
Rookie


Joined: Dec 31, 1969
Posts: 23

PostPosted: Fri Sep 29, 2006 2:50 pm    Post subject: Re: best space marines

Githyanki wrote:
so all marine types have long range specialtists, or did i misread you.

Devastators are the heavy weapon squads and loaded up with missile launchers and lascannons, are long ranged. If you look up at the make up of a standard codex chapter, there is usually a couple of companies with a higher proportion of devastators. These companies are usually support or siege companies utilized by the chapter.
Back to top
View user's profile
imperialdeadite
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 316
Location: Spokane, WA

PostPosted: Fri Sep 29, 2006 7:59 pm    Post subject: Re: best space marines

Any of the marines can be long range, all you need to do is get as many missle launchers and lascannons as you feel is necessary. The Devastator squad can have up to 4 of its marines equiped with a heavy weapon any of which of the lascannon, plasma-cannon, missle launcher or multi-melta and any tactical squad can take a razorback transport with a lascannon mounted on it. Any chapter can run long range shooting games if they want. So you could pretty much take any currently existing chapter other last Blood-Angels or Space Wolves and play the shooting game.

_________________
Back to top
View user's profile AIM Address MSN Messenger
Squig_Guardian
Rookie


Joined: Dec 31, 1969
Posts: 29
Location: Northern Spokane

PostPosted: Sat Sep 30, 2006 1:28 pm    Post subject: Re: best space marines

Okay, well for the most part it seems that your question pertaining to long ranged space marines has been pretty well answered. That being the case, I believe you still have an outstanding question pertaining to what kind of space marines we think are best.

While long range surely has its merits you'll want to be careful to not overdo it. Space marines will almost never be able to beat a properly composed Tau or Guard army at the extremes of range (over 48-72"). Because of this I suggest things that give you tactical flexibility. Dreads come to mind for this, as they can serve in both the ranged and CC areas. Deep Striking terminators, though risky, are another decent idea as they will allow you (in the event you do play a devoted ranged army) to neutralize a big threat (like a hidden basilisk or squad of broadside battlesuits) while not having to walk across the entire board.

As for what I've personally found to be best, well...

Based on what I've played against I've personally had the most trouble with troop heavy space marine armies (ie, ones with lots of basic space marines). Standard marines are some of the best basic troops in 40k (barring possibly Necrons and Chaos Marines), so I'd suggest lots. Assault Marines, Devestators, and Tac squads are all decent buys, though I think I'd take a pred over devs simply for the intimidation value. If you can get your opponent to spend all game shooting at one thing (the pred) instead of something more dangerous but less obvious (your tac squads all of whom have heavy weapons and are raining hurt down on your opponent) then the better off you'll be.

That being said, if given an unlimited amount of funds, stylistically I'd prefer to make a scalpel-like space marine force, consisting of lots of rhino/razorback squads supported by speeders/bikes. (Think White Scars here). It would excel at quick precise strikes at the enemy.

But there you are. That's my input. Hope it helped.
Back to top
View user's profile MSN Messenger
winterman
Rookie


Joined: Dec 31, 1969
Posts: 16
Location: Five Oh Niner

PostPosted: Tue Oct 03, 2006 8:48 am    Post subject: Re: best space marines

Quote::
so all marine types have long range specialtists, or did i misread you.
Even their basic troop choice can be setup for long range. Infact I'd argue that most marine chapters work best as a primarily shooty army (either short range or long range). Some have viable close combat options but they won't compete with a full on assault army.

In general, I think a good mix for marines is 70% shooty and 30% assault. You need some assault to counter charge enemy assaulters and keep as many guns shooting as possible.

You should also have some mobility. Most missions in 40k have objectives that will require some mobility on your part. Marines have landspeeders which are great for taking objectives. Drop pods and deepstrike is another option too. Your assaulters should have some mobility as well (jumpacks mostly but bikes and termies can work too).

As far as official shooty chapters, they can all be pretty shooty. I think there are only armies which are a bit of a challenge to make shooty.

Space Wolves would not make a very good long range shooty army but are very good at short range shooting (and hence drop pods are a nice way to run them).

Blood Angels can be damn shooty and have the best counter assault unit in the game. However they can be a challenge if you rely on troops for shooting (1 in 6 chance they'll go storming off after an enemy instead of shooting).

Dark Angels are decent shooting and have some boosts to their moral which is helpful to a shooty army.

Iron hands can take a ton of dreadnaughts, so if you like the walking coffins then they could be an option.

Do-it-yourself armies can be the most shooty though as you can choose traits which make your army very shooty.

Hope that helps!

_________________
The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, -- You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. -- George Carlin
Back to top
View user's profile
Penumbra
Intarweb Mastar!


Joined: Dec 31, 1969
Posts: 121
Location: home

PostPosted: Fri Oct 06, 2006 3:29 pm    Post subject: Re: best space marines

give chaos a look maybe
with iron warriors you can take more heavy support choices( i'm pretty sure)
and 2 siege tanks

_________________
Blood 4 The Blood God!!!!!
ilovefarmsandanimals @ yahoo.com and i am selliing old cards:)
Back to top
View user's profile Send e-mail
largojack
Seasoned Browser


Joined: Dec 31, 1969
Posts: 69
Location: Spokeytown

PostPosted: Wed Apr 04, 2007 3:00 pm    Post subject: Re: best space marines

hey i would look into black templars, they are great for all around destruction

_________________
"Hey i know you weren't you that one annoying kid form the forum years back."
"Yeah."
"Oh ok, glad you aren't annoying anymore. You used to suck. But your cool now."
"Thanks."
Back to top
View user's profile
Ghostwheel
Level 60 Webmaster


Joined: Dec 31, 1969
Posts: 80

PostPosted: Fri Apr 13, 2007 2:02 pm    Post subject: Re: best space marines

Templar are more assault oriented, you could look at iron hands for a heavy weapon-themed SM army

_________________
They're taking the hobbits to Isengard!
Back to top
View user's profile Visit poster's website AIM Address
4theEmperor!
Rookie


Joined: Dec 31, 1969
Posts: 11

PostPosted: Mon Aug 13, 2007 12:59 pm    Post subject: Re: best space marines

I know this is a really old thread, but I want to post my thoughts in case anyone is still reading it...

First, I totally agree with winterman.

Second, I usually play Ultramarines with no traits. Just straight outta the codex. I just went to a BIG tournament down in Vancouver and I played my Vanilla Ultramarines. I face 2 Black Templar players and a Salamander player and beat all of them. I lost to THousand Sons and was on the winning side of a draw to a Khorne Demon-bomb army. I was pretty shooty with a few assault elements. My assault squad was wiped out by one unit of bloodletter deamons. I shot the crap out of 3 squads of bloodletters before they could get into me. My chaplain and librarian cleaned up the bloodletters that took out my assault squad and they also took out a unit of Hounds.

Space marines do well in shooting, but need some assault support too! Basically that is what winterman said, but I wanted to chime in too!

Go Ultramarines!!!
Back to top
View user's profile
winterman
Rookie


Joined: Dec 31, 1969
Posts: 16
Location: Five Oh Niner

PostPosted: Tue Aug 21, 2007 2:07 pm    Post subject: Re: best space marines

"I just went to a BIG tournament down in Vancouver and I played my Vanilla Ultramarines. I face 2 Black Templar players and a Salamander player and beat all of them"

You have a very good record against Salamanders. Almost too good. Smile

I do think GW is shifting marines away from being really shooty and forcing them to be more 50/50, with a bit more resilience then most armies. The DA would be an example of what I mean. Combat squads and 5/10 squads makes it impossible to be exteremly shooty. Everything costs more and requires more bodies to get. Although the ability to ocmbat squad their devs is pretty cool.

_________________
The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, -- You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. -- George Carlin
Back to top
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGW Warhammer 40k All times are GMT - 8 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Latest Posts
Last 10 Forum Messages

Artillery and World War III
Last post by Hobomonkey in Flames of War on Dec 13, 2017 at 04:21:11

New Graphic Novels
Last post by Hobomonkey in Comments on Dec 13, 2017 at 03:59:23

New Blood Bowl and 40K!
Last post by CharlesFaust in Games Workshop Misc. on Dec 09, 2017 at 22:22:46

Unstable has Arrived!
Last post by CharlesFaust in Magic: The Gathering on Dec 08, 2017 at 21:53:29

D&D minis, Pathfinder minis, and more!
Last post by Hobomonkey in D&D Minis on Dec 07, 2017 at 03:07:06

New Graphic Novels
Last post by Hobomonkey in Comments on Dec 06, 2017 at 04:00:51

FLIPSHIPS
Last post by MIK_EL_PABST in General Gaming Discussion on Dec 04, 2017 at 02:54:50

Tons of new Graphic Novels!
Last post by CharlesFaust in Graphic Novels on Nov 29, 2017 at 21:18:12

Necromunda is Back!
Last post by CharlesFaust in Games Workshop Misc. on Nov 24, 2017 at 23:22:09

Lots of New Merch and Graphic Novels!
Last post by CharlesFaust in Graphic Novels on Nov 22, 2017 at 20:45:09


Survey
Best comic book to movie adaptation




Results :: Polls

Votes: 1491
Comments: 4

Links

Get Firefox!
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
Interactive software released under GNU GPL, Code Credits, Privacy Policy
Created by Mars